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标题:原FF12制作人松野泰己正在为Wii开发游戏
时间:06-09-16 17:10
作者:wjbobby

转载请注明Wiichina wjbobby翻译

今天在东京的任天堂Wii新闻发布会上,松野泰己,最终幻想12和其它知名RPG游戏像最终幻想策略版和皇家骑士团的制作人,表示他正在为Wii开发游戏并且他很喜欢Wii。

作为开发者赞扬Wii平台的影像片断的一部分,松野泰己提到他自己最近对Wii的转变。“当你想到FPS类游戏时Wii手柄很有感觉,不过我的问题是,手柄适合其它游戏吗?”他问他自己,毫无疑问想的是RPG游戏。“然而,当我第一次尝试马里奥银河的时候,我意识到手柄和游戏简直天生一对。它使你直观地感受游戏和里面的气氛。

松野泰己还提到他赞同任天堂关注游戏性多于画面的理念。“画面(今天)已经进化了,有许多游戏声称这样使游戏气氛更真实。但是,很少游戏有一个做到这种气氛的控制界面。用Wii手柄你可以实际感受到你正在触摸或者身在这种气氛当中。”

松野泰己,当年在FF12开发中途推出 Square-Enix,正在为一个Wii新游戏的开发构思着(虽然哪一个还没透露)。

[ 本帖最后由 wjbobby 于 2006-9-16 17:25 编辑 ]





回复列表 (19)
#2 卖哥 2006-9-16 17:11
RPG算是最不需要Wii手柄特有功能的吧……
不过松野始终也没做过传统点的RPG……

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#3 Leny 2006-9-16 17:15

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#4 真奥丁神 2006-9-16 17:18
并不能说RPG就不需要一些新的操作元素

只要你有好的点子,WII这个创意平台随时欢迎你

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#5 yugiwu 2006-9-16 17:20
這丫不做皇騎了?
已經擱置好多年了- -

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#6 ray88 2006-9-16 17:22
请将标题改为"原FF12制作人松野泰已......"



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#7 robbi 2006-9-16 17:23
英文版:

During Nintendo's Wii Preview 2006 conference in Tokyo, Japan, Yasumi Matsuno - who's worked on Ogre Battle, Vagrant Story, as well as Final Fantasy Tactics and XII - mentioned he's both interested in and working on Wii.

"The Wii controller makes total sense when you think about FPS-like games, but my question was, will the controls fit other existing games?" he asked during a video segment involving developers discussing Wii. "However, when I first tried Mario Galaxy, I realized that the controller fit the game almost scarily well. It allows you to intuitively feel the game and its atmosphere."

Matsuno also agreed with the 'gameplay over graphics' philosophy predominantly held by Wii. "Graphics [these days] have evolved, and there are many games claiming that this generates a more realistic atmosphere," the game director said. "However, there are very few games that have a control interface that lives up to this atmosphere. With the Wii controller you can actually feel like you're touching or living in this atmosphere."

Matsuno, who left Square-Enix during development of Final Fantasy XII, is currently working with an unnamed developer on a new Wii game. More details regarding the title and studio are expected at a later date.

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#8 tdkgtm360 2006-9-16 17:24
原帖由 ray88 于 2006-9-16 17:22 发表
请将标题改为"原FF12制作人松野泰已......"

一个人父母离异跟妈了,他爸爸还是他爸爸,不是"原爸爸"

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#9 iiwang 2006-9-16 17:38
原帖由 tdkgtm360 于 2006-9-16 17:24 发表

一个人父母离异跟妈了,他爸爸还是他爸爸,不是"原爸爸"


:肥雀寒: :肥雀不是吧?!:

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#10 DA3REN 2006-9-16 17:46
松野泰己,当年在FF12开发中途推出 Square-Enix

是SE太急功近利还是松野太不上道了...

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#11 zzzeven 2006-9-16 22:21
求高人指点当时被开除的原因。。。

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#12 斗烟玉 2006-9-16 22:57
期待。。

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#13 莎木迷 2006-9-17 19:33
绝对是好消息

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#14 cbjah 2006-9-18 08:51
RPG里面的解迷要素却的就是动手能力
以前的RPG解迷靠的是来回奔波,仔细找地上的细节
玩FF3的时候要把画面拉近才能看到一些机关
真的很头疼呢
希望WII能改变些什么

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#15 光之翼 2006-9-18 10:31
只对出来的游戏做评价:D

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#16 fangel 2006-9-18 14:03
别作FE就行:D

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#17 edgemaster 2006-9-19 17:33
原帖由 zzzeven 于 2006-9-16 22:21 发表
求高人指点当时被开除的原因。。。

貌似是高层嫌他太拖拉让他快点做出来让FF12早上市赚钱

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#18 Murinho 2006-9-19 17:38
他现在在什么公司啊??????

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#19 小亲亲 2006-9-19 20:43
恩,FF的制作人,做出来的作品肯定不错的

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#20 小亲亲 2006-9-19 20:43
原帖由 Murinho 于 2006-9-19 17:38 发表
他现在在什么公司啊??????



同问

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