回复主题: PS3版《炽天使:二战空骑兵》访谈(效果好于360版)
作者:killmesoftly

原帖由 tdkgtm 于 2006-8-22 19:29 发表
另外楼主能够告诉我这段采访当中哪里提到了"跟360版相比,将多加一些特效,并有细节的精细化"?



Dore: The visual appeal of the game has been greatly improved in terms of terrain, effects, water, environment treatment, and perception filtering.

What you can now see on the ground while piloting your plane is far more detailed, featuring complex animations. So overall it looks more realistic.

The 3D water together with the different explosion types and the high number of damage models add a spectacular and cinematic dimension to the game. The variety of models and of the terrain textures has been enhanced to give each of the mission settings a different look.

The post-processing filtering also contributes to the uniqueness of each mission marking the time passing with nice and bright colors at the beginning of the mission that become moody and gritty towards the end when the fights are chaining.



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