回复主题: 【视频】活用改造SS模拟器,彻底检证 SEGA SATURN 半透明机能!
作者:KainX

原帖由 lemonninja 于 2015-3-27 20:15 发表


就你自己贴的链接里都有
SGI's default microcode for Nintendo 64 is called "Fast3D", which some developers noted was poorly profiled for use in games. Although it allows more than 100,000 high accu ...

LOL后面那句你怎么不贴出来呢:due to the graphical degradation, Nintendo officially discouraged its use.

那些开发者还真就死死守着10万多边形不放,N64到最后也没有几个游戏超过10万——这就是现实中N64的机能。



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