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标题:PS3版拳击之夜3,游戏画面首次公布+访谈,游戏画面提升+第一人称视角
时间:06-09-02 16:25
作者:GTFANS

转EG

制作人~访谈

http://ps3.ign.com/articles/730/730101p1.html

游戏画面提升+第一人称视角

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IGN: Besides the new mode, there have also been a number of graphical upgrades. What kind of updates can we expect to see?
IGN:除了追加有新的游戏模式,这个游戏还有相当数量在画面效果上的升级,主要表现在哪里呢?

Blank: Fight Night on Xbox 360 in an amazing looking game. I think Kudo once described this as "jaw-dropping graphics". I don't think there is a better description. This is what consumers envisioned when they thought of a "next-gen" game. For the PS3, we've been able to add some really cool detail to the boxers. When you see a boxer in action, their veins, tendons and muscles are very visible. The strain of throwing a punch is shown in their bodies and we're working on emulating this same visual detail. What you end up with is something that looks very realistic and makes an already amazing looking game just a little more "jaw-dropping".
布兰克:拳击之夜在360上已经是令人震惊的游戏了................作为PS3版本,360版本没有的东西有以下
我们给拳击手加上了很多非常酷的在细节上的改进,当你看到拳击手在行动的时候,他们的血管,肌键,肌肉的都是可见的,而且我们模拟出了他们的肌肉由于挥拳的发生伸缩的效果,也就是这些血管,肌键,肌肉都是活动的.你看到的相当相当真实,让一个本已经很令人震惊的游戏,更加令人掉下巴

IGN: At E3 2005 Kudo really pushed the facial animations and emotional reactions that fighters have. The 360 version didn't really convey that -- are we getting that sort of reaction from our PS3 boxers?
E3 2005 KUDO 给了我们拳击手面部表情的效果,但是360版本并没有表达出那样的效果,我们能从PS3得到那样的效果吗?

Blank: This is another benefit of playing in first-person. The animations and reactions are much more evident. You're up close and personal with your opponent. When you land a hard punch, you'll see your opponent's face grimace with pain.
布兰克:这是PS3版本的另一个优点,因为有第一视角,脸部的反应会更加明显,你与你对手更近,当你给予对手一记重拳,对手的脸会表现出很因疼痛的而扭曲的表情

IGN: Are the visual improvements specifically thanks to "The power of PS3" or is it simply because the developers had more time to work on next-gen hardware?
视觉上的增强是应该归功于PS3的强大,还是开发者的努力?

Blank: The answer is both. More time allows us to think about how to do things in different ways. At the same time, the PS3 is a powerful system and there are things we can do on this system that are unique. Each system has its advantages but both systems are really powerful tools that help us to make the great games we want to make.
布兰克:两方面都有吧,更多的时间让我们有更多的功夫去开发,另外由于PS3是一个强大的系统,有很多效果,只能在PS3才能做出来.不过两个系统各有各的优势,他们都是强大的工具帮我们实现所想的伟大的游戏

[ 本帖最后由 GTFANS 于 2006-9-5 02:09 编辑 ]





回复列表 (95)
#2 上杉谦信 2006-9-2 16:27
画面不错~~等人进来踩

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#3 pock 2006-9-2 16:27
画面强得不是一句两句说得清...

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#4 pangeng 2006-9-2 16:28
第一人称视角

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#5 CENA 2006-9-2 16:33
先提软饭说一句CG来的

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#6 上杉谦信 2006-9-2 17:00
再提一句:没有血槽



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#7 golden 2006-9-2 17:02
实在看不出画面提升在哪里了

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原帖由 CENA 于 2006-9-2 16:33 发表
先提软饭说一句CG来的

有软饭要战,没有软饭创造软饭也要战!!赞!!

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#9 上杉谦信 2006-9-2 17:04
以现在的情况,还用造吗?:fq10:

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#10 上杉谦信 2006-9-2 17:08
8过呢~~个人也觉得完全产品肯定没这画面~~

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#11 完美身材 2006-9-2 17:17
360版的画面不就是这样的么...

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#12 CENA 2006-9-2 17:31
原帖由 golden 于 2006-9-2 17:02 发表
实在看不出画面提升在哪里了

For the PS3, we've been able to add some really cool detail to the boxers. When you see a boxer in action, their veins, tendons and muscles are very visible. The strain of throwing a punch is shown in their bodies and we're working on emulating this same visual detail. What you end up with is something that looks very realistic and makes an already amazing looking game just a little more "jaw-dropping".
:吐舌头:

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#13 网上的final 2006-9-2 17:47
战神里的那条龙 差不多就是这个效果了

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#14 saintwei 2006-9-2 17:54
同一个人身上的汗竟然是相同的。

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#15 zhangjingy 2006-9-2 17:54
目前XO所有官方截图没有一张可以和上面的图相比的,期待民间截图为XO正身。

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#16 我不认字儿 2006-9-2 17:55
这游戏也算冷饭了,XO都出快一年了。担心PS3走PSP的老路,冷饭之王。

[ 本帖最后由 我不认字儿 于 2006-9-2 17:56 编辑 ]

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#17 dmc3 2006-9-2 18:05
原帖由 我不认字儿 于 2006-9-2 17:55 发表
这游戏也算冷饭了,XO都出快一年了。担心PS3走PSP的老路,冷饭之王。

那XO上的354,Z5算不算冷饭?

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#18 zhangjingy 2006-9-2 18:08
EA增加了不少新模式,主要还有第一人称视角,画面也有所增强,可以称之为3.5代。

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#19 zhangjingy 2006-9-2 18:09
PS3 Pic:
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360 Pic:

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半年多的成果,值了。

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#20 倍舒爽 2006-9-2 18:15
玩过了,不好玩啊....

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#21 sunykoss 2006-9-2 18:55
确实比我玩得xo版强。



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#22 tdkgtm360 2006-9-2 19:03
这个有什么比的,还是比同期发售的cod3还有nbalive之类吧

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#23 codjc 2006-9-2 19:10
http://ps3media.ign.com/ps3/image/article/730/730103/ea-sports-fight-night-round-3-20060901065536140.jpg

大家有没有看到这张图片哪个猛男身上的疙瘩???

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#24 sunykoss 2006-9-2 20:17
ps3初期有这种表现,潜力无限阿。

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#25 Heeroplus 2006-9-2 20:34
:幸福: 画面强!

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#26 ram1424 2006-9-2 20:46
画面是进化了
但也应该呀

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#27 赛亚人贝吉塔 2006-9-2 21:39
这个是在游戏中的画面效果吗 不错啊

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#28 ds999 2006-9-2 22:28
PS3性能不是没XO强么?显卡不是没XO的显卡好么?

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#29 sunykoss 2006-9-2 22:37
ls这就不懂了,这是因为EA进步了。。。

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#30 真奥丁神 2006-9-2 22:41
原帖由 网上的final 于 2006-9-2 17:47 发表
战神里的那条龙 差不多就是这个效果了

神的英明不是一句两句可以说清楚

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#31 west2046 2006-9-2 22:46
游戏回放!

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#32 adds 2006-9-2 22:46
不知道汗会不会随动作而流动

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#33 懒猫 2006-9-2 23:08
:D PS3上的游戏没出之前谁敢说是真的?没见过KZ2嘛

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#34 上杉谦信 2006-9-2 23:36
厂商已经尽力了,不要怪厂商。

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#35 ms006z 2006-9-3 00:44
还没出了,看真实效果在下定论。

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#36 hugang 2006-9-3 01:05
呵呵,我在今年CHINAJOY上试玩过XO版的拳击之夜3。
实在看不出这几张图哪里强过我试玩过的XO版实际游戏画面。
再看看这几张图中人物的汗水,竟然所有汗水的位置都是一致的,哈哈哈哈,这汗也流得这么有水平啊?
我确实是软饭,不过不想在这里和大家争吵什么,反正凡是试玩过XO版拳击之夜的人都心里清楚。
这几张图证明了PS3机能强过XO?呵呵。

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#37 sunykoss 2006-9-3 01:08
原帖由 hugang 于 2006-9-3 01:05 发表
呵呵,我在今年CHINAJOY上试玩过XO版的拳击之夜3。
实在看不出这几张图哪里强过我试玩过的XO版实际游戏画面。
再看看这几张图中人物的汗水,竟然所有汗水的位置都是一致的,哈哈哈哈,这汗也流得这么有水平啊? ...

刚刚又把fn3 demo拿出来玩了一下,确实比这个差很多,难道正式版画面提高了很多?

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#38 刃风 2006-9-3 01:17
EA进步了

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#39 脑白金 2006-9-3 01:22
原帖由 hugang 于 2006-9-3 01:05 发表
呵呵,我在今年CHINAJOY上试玩过XO版的拳击之夜3。
实在看不出这几张图哪里强过我试玩过的XO版实际游戏画面。
再看看这几张图中人物的汗水,竟然所有汗水的位置都是一致的,哈哈哈哈,这汗也流得这么有水平啊? ...

如果这几张图是处于同一时间内的话,汗水的位置一样有什么奇怪的?什么人流汗时汗水位置会在同一时间内变来变去?


http://ps3.ign.com/articles/730/730101p2.html

IGN: Besides the new mode, there have also been a number of graphical upgrades. What kind of updates can we expect to see?

Blank:
Fight Night on Xbox 360 in an amazing looking game. I think Kudo once described this as "jaw-dropping graphics". I don't think there is a better description. This is what consumers envisioned when they thought of a "next-gen" game. For the PS3, we've been able to add some really cool detail to the boxers. When you see a boxer in action, their veins, tendons and muscles are very visible. The strain of throwing a punch is shown in their bodies and we're working on emulating this same visual detail. What you end up with is something that looks very realistic and makes an already amazing looking game just a little more "jaw-dropping".

===================
#40 hugang 2006-9-3 01:23
原帖由 sunykoss 于 2006-9-3 01:08 发表

刚刚又把fn3 demo拿出来玩了一下,确实比这个差很多,难道正式版画面提高了很多?

请自己到IGN上看360版画面。

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#41 sunykoss 2006-9-3 01:37
原帖由 hugang 于 2006-9-3 01:23 发表

请自己到IGN上看360版画面。

我有xo,为啥要去ign:黄脸问号:

[ 本帖最后由 sunykoss 于 2006-9-3 01:38 编辑 ]



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#42 莎木迷 2006-9-3 02:51
汗有点假

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#43 我不认字儿 2006-9-3 06:28
原帖由 sunykoss 于 2006-9-3 01:08 发表

刚刚又把fn3 demo拿出来玩了一下,确实比这个差很多,难道正式版画面提高了很多?


其他先不说。请问,楼主提供的图片你从那能看出来是游戏画面?索尼玩家很喜欢用不能证明的游戏画面和游戏画面比较?

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#44 qiqidudu 2006-9-3 06:51
画面真是不错
期待实际游戏效果

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#45 ps2girl 2006-9-3 09:03
这画面没做地了

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#46 zhangjingy 2006-9-3 11:04
看软饭着急的表现很有趣。

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#47 RestlessDream 2006-9-3 12:27
原帖由 sunykoss 于 2006-9-3 01:08 发表

刚刚又把fn3 demo拿出来玩了一下,确实比这个差很多,难道正式版画面提高了很多?


恕我直言,如果只玩过Demo,那您的确没什么发言权。试玩版那个场景的光影、人物,在正式版相同(其实设计还是不同的)的场景中可以明显感到进步,尤其在光影和人物上,绝非试玩版可比。

FN3的正式版推荐 sunykoss 兄去试试,选人画面的人物效果几乎可以用以假乱真形容。(第一眼差点以为是CG)

PS3版的这些截图的确很不错,我也相信 EA 对PS3版的图像做了强化,肯定会比X360版更上层楼

喜欢EA这样负责任的多平台厂商。不敷衍任何平台。这一点,我想不管是什么饭都应该高兴。

遗憾的是,很多玩家从FN3发售至今都只把眼光盯在画面上,连怎么操作都不知道。其实这款拳击游戏本身的内涵很不错。

BTW,关于截图没有血槽,FN3的默认画面就是没有任何GUI的(为了最强的临场纪实感),但玩家可以在设定里把血槽调出来显示

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#48 不跳的野兔 2006-9-3 14:02
补充一句,这游戏本来就有第一人称视角的

选第三种手柄设置

用右摇杆输入412321478(数字对应小键盘方向)

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[ 本帖最后由 不跳的野兔 于 2006-9-3 14:07 编辑 ]

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#49 sunykoss 2006-9-3 14:49
原帖由 RestlessDream 于 2006-9-3 12:27 发表


恕我直言,如果只玩过Demo,那您的确没什么发言权。试玩版那个场景的光影、人物,在正式版相同(其实设计还是不同的)的场景中可以明显感到进步,尤其在光影和人物上,绝非试玩版可比。

FN3的正式版推荐 s ...

我只是说试玩版和这个相比而已,正式版暂时可没有计划,现在天天gr3苦手通关中。。。:幸福:

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#50 GTFANS 2006-9-3 22:06
转EG

IGN: Besides the new mode, there have also been a number of graphical upgrades. What kind of updates can we expect to see?
IGN:除了追加有新的游戏模式,这个游戏还有相当数量在画面效果上的升级,主要表现在哪里呢?

Blank: Fight Night on Xbox 360 in an amazing looking game. I think Kudo once described this as "jaw-dropping graphics". I don't think there is a better description. This is what consumers envisioned when they thought of a "next-gen" game. For the PS3, we've been able to add some really cool detail to the boxers. When you see a boxer in action, their veins, tendons and muscles are very visible. The strain of throwing a punch is shown in their bodies and we're working on emulating this same visual detail. What you end up with is something that looks very realistic and makes an already amazing looking game just a little more "jaw-dropping".
布兰克:拳击之夜在360上已经是令人震惊的游戏了................作为PS3版本,360版本没有的东西有以下
我们给拳击手加上了很多非常酷的在细节上的改进,当你看到拳击手在行动的时候,他们的血管,肌键,肌肉的都是可见的,而且我们模拟出了他们的肌肉由于挥拳的发生伸缩的效果,也就是这些血管,肌键,肌肉都是活动的.你看到的相当相当真实,让一个本已经很令人震惊的游戏,更加令人掉下巴

IGN: At E3 2005 Kudo really pushed the facial animations and emotional reactions that fighters have. The 360 version didn't really convey that -- are we getting that sort of reaction from our PS3 boxers?
E3 2005 KUDO 给了我们拳击手面部表情的效果,但是360版本并没有表达出那样的效果,我们能从PS3得到那样的效果吗?

Blank: This is another benefit of playing in first-person. The animations and reactions are much more evident. You're up close and personal with your opponent. When you land a hard punch, you'll see your opponent's face grimace with pain.
布兰克:这是PS3版本的另一个优点,因为有第一视角,脸部的反应会更加明显,你与你对手更近,当你给予对手一记重拳,对手的脸会表现出很因疼痛的而扭曲的表情

IGN: Are the visual improvements specifically thanks to "The power of PS3" or is it simply because the developers had more time to work on next-gen hardware?
视觉上的增强是应该归功于PS3的强大,还是开发者的努力?

Blank: The answer is both. More time allows us to think about how to do things in different ways. At the same time, the PS3 is a powerful system and there are things we can do on this system that are unique. Each system has its advantages but both systems are really powerful tools that help us to make the great games we want to make.
布兰克:两方面都有吧,更多的时间让我们有更多的功夫去开发,另外由于PS3是一个强大的系统,有很多效果,只能在PS3才能做出来.不过两个系统各有各的优势,他们都是强大的工具帮我们实现所想的伟大的游戏

[ 本帖最后由 GTFANS 于 2006-9-3 22:11 编辑 ]

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