回复主题: 没玩过PC,战二的画面是不是当今游戏里最强的。
作者:RestlessDream

原帖由 到处看着 于 2008-10-27 18:48 发表
涵盖的范围包括PS3,PC的画面,战二是不是最强的?WII之流就不要提出来。

GeoW2用的是UE3.5, 强的不仅仅是画面

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在GDC 08上公布的UE 3.5新特性包括:

* Ambient Occlusion - 软阴影后期特效。A method for producing soft shadows. It can also make objects appear soft and smooth

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Advanced Character Lighting 进阶人物光照
~ new Character pipeline using AO & more advanced specular lighting techniques.
左边是一代,右边是二代

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* High Density Crowds (100+ on screen at one time) 高密度群集(每次同屏人物100+,且全部顶点、多边形和AI都是实时计算) - The engine now supports far more characters on screen at once then it did and this has been demonstrated in Gears of War 2 with hundreds of locust seen on screen at once.

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* Dynamic Fluid Surfaces 动态液面 - 水面的物理模拟更真实,范围也更广阔。Creates life like liquids in-game. With the use of this feature water acts like water in the game and whatever you do in or to it will result in a dynamic and realistic reaction.

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Soft Body Simulations 软组织模拟~~
~ For truly elastic AND buoyant surfaces and objects simulations
~ Liquids with viscosity and surface tension with physics calculations

肉块或者液块的滚动物理效果,更加真实逼真

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* Destructible Environments 环境可破坏 - Self-explanatory really. From what has been show so far the environments are not completely destructible but you can do things such as shoot the corner of concrete barricades off and cause other minor destruction to the environment.

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另外 GeoW2 除了强劲的 UE3.5 还使用了两个强大的中间件: Natural Motion engine (自然动态引擎)用于生成自然的人物动作,曾运用于Grand Theft Auto IV, Star Wars: Force Unleashed等作品;Mova Contour Reality Capture System动作捕捉系统。

以上UE3.5演示,自己看视频就知道怎么个牛叉法了

http://www.gametrailers.com/player/30824.html

[ 本帖最后由 RestlessDream 于 2008-11-1 06:10 编辑 ]



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