原帖由 lemonninja 于 2015-3-27 20:15 发表
就你自己贴的链接里都有
SGI's default microcode for Nintendo 64 is called "Fast3D", which some developers noted was poorly profiled for use in games. Although it allows more than 100,000 high accu ...
LOL后面那句你怎么不贴出来呢:due to the graphical degradation, Nintendo officially discouraged its use.