回复主题: 玩家居然SCE集体智慧的结晶和EA的一盒快餐相提并论,这到底是哪里出了问题?
作者:村上春樹

原帖由 killmesoftly 于 2009-4-18 21:06 发表
我好心劝你换个例子

这战地双熊的成本比打枪2少不了多少

EA Montreal有差不多300号人,螃蟹厂就差不多130~140号人,做打枪2的时候SCEE Cambridge, Liverpool, London支援了58人,SCEA SantaMonica支援了7人

...

SSX On Tour (PSP) (released in North America in October 2005)
NHL 07 (PS2, XBOX, PC, PSP) (released in North America in September 2006)
SSX Blur (Wii) (released in North America in February 2007)
Boogie (North American release in August 2007 on the Wii and November 2007 on the Nintendo DS)
Army of Two (PS3, X360) (released in North America in March 2008)
Boogie Superstar (Wii) (released in October 2008)
Skate It (Wii) (released in November 2008)

您來給大家分析一下AoT 究竟有多少人開發,老實說我也數不清.



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