http://www.shacknews.com/onearticle.x/57864
SCE Santa Monica developers Jim Tilander and Vassily Fillipov presented a speech on God of War III's technology at GDC today, and as a reward for sitting quietly through the class, the two gave the crowd a peek at some gameplay footage of the anticipated title.
The video showed Kratos approaching a small, rocky area. The camera zoomed in to show a wounded soldier, then smoothly zoomed back to the over-the-shoulder view as a dozen or so spear-wielding enemies leapt down from above.
At one point a giant cyclops lept down to face Kratos, leading the player to jump on top of the beast in a series of timed button presses. What followed was a predictable scene of mayhem, as Kratos rode the cyclops in circles, a kill counter keeping track of his destruction.
Tilander and Fillipov explained that the game will not be locked at 60 frames per second, and will likely drop below that during intense scenes. However, it will never fall below 30 frames per second.
Responding to a question about cloth physics, Tilander also revealed that
God of War 3 doesn't actually do any physics processing.
"I guess you might be surprised to hear this, but God of War 3 doesn't have physics," said Tilander. "So does that answer your question?"
战神3的开发人员今天在GDC09上作了技术演讲和视频展示
会中技术人员告诉在场听众战神3的帧率不会是稳定60帧,而是在30-60帧之间波动,并且游戏中实际上不会有任何的物理处理特效
“我猜你们在听到这消息时会大吃一惊,但是实际上战神3确实没有物理特效”开发者Tiland说到
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SF纷纷表示战神3不是真实题材作品,不需要物理效果.:大笑: :大笑: :大笑:
这个世界真是疯狂.理解总是建立在误解的基础上.某群体真悲哀.
战神3只要能保证在多人大场景的打斗中能保证稳定的60帧就可以,其他剧情和过场30帧也无所谓!至于物理效果根本不需要,反正把人打得漫天飞,越血腥,越暴力,越华丽,越违反物理定律越好!我真正期待的唯一的一款PS3第一方大作!:253:
原帖由 恨水无痕 于 2009-3-26 18:24 发表
[posted by wap]
呵呵,5楼的急了。
急个P啊,物理效果好的看不上,说没物理效果就盯上了,这的确是真的