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Holding out for the Xbox 360 version of Unreal Tournament III? Don't hold your breath. Epic vice president Mark Rein says that they haven't even started work on it yet -- that'll happen "early next year."
The reason the 360 version is lagging, says Rein, is "the mods":
The PS3 is an open system, and they embrace user-created content. But there isn't really a way to do that on the 360. So our job, when we finish the PS3 version, and we've taken a little break, is to sit down with Microsoft and to figure out how we can do mods on their system.