原帖由 hexie 于 2008-5-21 18:43 发表
也就是geow的光是每个物体都投上大量光注意"boast"没有间接、漫发射表现。
The lighting is also smoother. While UE3 games like Gears boast realtime lighting for everything, Killzone 2's lighting scheme mixes realtime and pre-canned lighting for an extremely smooth and, frankly, extremely impressive lighting model