回复主题: ign对kz2与geow的和谐评价
作者:村上春樹

原帖由 hexie 于 2008-5-21 18:43 发表
也就是geow的光是每个物体都投上大量光注意"boast"没有间接、漫发射表现。


喔,怎麼看出間接、漫發射的?

The lighting is also smoother. While UE3 games like Gears boast realtime lighting for everything, Killzone 2's lighting scheme mixes realtime and pre-canned lighting for an extremely smooth and, frankly, extremely impressive lighting model

要你好好寫出一段中文翻譯作不到嘛?



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