回复主题: 辐射3综合帖 | 29页DLC第二蛋新图 |全成就全武器图全泡泡头配点破解电脑
作者:Jonsoncao

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[I] Skill Names and Attributes

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Skill Name Attribute Affected Skills Modified

1. Agility Action Points Small Guns, Sneak
2. Charisma Disposition Barter, Speech
3. Endurance Health, Resistances Big Guns, Unarmed
4. Intelligence Skill Points per Level Medicine, Repair, Science
5, Luck Critical Chance All Skills
6. Perception Compass Markers Energy Weapons, Explosives, Lockpick
7. Strength Carry Weight Melee Weapons

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[II] Leveling Charts and Perks

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These charts will have the abilities and attributes gained at each level, and
for the perk charts, they will label each perk gained, along with what your
minimum level of your character as well as the minimum level of the specific
skill needed to gain that ability.

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Agility - A measure of your quickness and dexterity. Agility affects
your total number of Action Points, which are used to
perform specialized combat actions in V.A.T.S mode (use AP
to attack enemies until your AP run out).

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Abilities affected: Small Guns, Sneak


Level Action Points Skill Modifiers (%)

1 67 Small Guns +2, Sneak +2
2 69 Small Guns +4, Sneak +4
3 71 Small Guns +6, Sneak +6
4 73 Small Guns +8, Sneak +8
5 75 Small Guns +10, Sneak +10
6 77 Small Guns +12, Sneak +12
7 79 Small Guns +14, Sneak +14
8 81 Small Guns +16, Sneak +16
9 83 Small Guns +18, Sneak +18
10 85 Small Guns +20, Sneak +20


Perks Minimum Agility Needed Level Available

Gun Nut 4 2
Thief 4 2
Silent Running 6 12
Sniper 6 12
Light Step 6 14
Action Boy 7 16

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Charisma - Your overall attractiveness and likeability. Having a high
Charisma will improve people's disposition toward you,
although it can't overcome a particularly high or low Karma.

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Abilities affected: Barter, Speech, Disposition

Level Skill Modifiers (%)

1 Barter +2, Speech +2
2 Barter +4, Speech +4
3 Barter +6, Speech +6
4 Barter +8, Speech +8
5 Barter +10, Speech +10
6 Barter +12, Speech +12
7 Barter +14, Speech +14
8 Barter +16, Speech +16
9 Barter +18, Speech +18
10 Barter +20, Speech +20


Perks Minimum Charisma Needed Level Available

Scoundrel 4 4
Child at Heart 4 4
Impartial Meditation 5 8
Animal Friend 6 10
Master Trader 6 14

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Endurance - Your health and overall physical fitness. The higher your
Endurance, the better your Health, Poison Resistance and
Radiation Resistance are.

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Abilities affected: Poison Resistance, Radiation Resistance, Big Guns, Unarmed


Level Initial Health Skill Modifiers (%)

1 120 Big Guns +2, Unarmed +2
2 140 Big Guns +4, Unarmed +4
3 160 Big Guns +6, Unarmed +6
4 180 Big Guns +8, Unarmed +8
5 200 Big Guns +10, Unarmed +10
6 220 Big Guns +12, Unarmed +12
7 240 Big Guns +14, Unarmed +14
8 260 Big Guns +16, Unarmed +16
9 280 Big Guns +18, Unarmed +18
10 300 Big Guns +20, Unarmed +20


Perks Minimum Endurance Needed Level Available

Toughness 5 6
Lead Belly 5 6
Strong Back 5 8
Bad Resistance 5 8
Size Matters 5 8
Life Giver 6 12
Solar Powered 7 20

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Intelligence - Measures your basic intellect, curiosity in the world,
and adeptness at critical thinking. The higher your
Intelligence, the more skill points you can distribute
when you level up.

*note* this is the skill you should level up first if you want big bonuses later

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Abilities affected: Medicine, Repair, Science, Skill Points per Level Up


Level Skill Points Skill Modifiers (%)

1 11 Medicine +2, Repair +2, Science +2
2 12 Medicine +4, Repair +4, Science +4
3 13 Medicine +6, Repair +6, Science +6
4 14 Medicine +8, Repair +8, Science +8
5 15 Medicine +10, Repair +10, Science +10
6 16 Medicine +12, Repair +12, Science +12
7 17 Medicine +14, Repair +14, Science +14
8 18 Medicine +16, Repair +16, Science +16
9 19 Medicine +18, Repair +18, Science +18
10 20 Medicine +20, Repair +20, Science +20


Perks Minimum Intelligence Needed Level Available

Swift Learner 4 2
Gun Nut 4 2
Daddy's Boy 4 2
Educated 4 4
Entomologist 4 4
Comprehension 4 4
Nerd Rage! 5 10
Computer Whiz 7 18

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Luck - Affects every other skill; raising your Luck raises all of your
skill values by a small amount. Having a high Luck will also
improve your chance of a critical hit.

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Abilities affected: Critical Hit Chance


Level Skill Modifiers (%)

1 Critical 1%, All Skills +1
2 Critical 2%, All Skills +1
3 Critical 3%, All Skills +2
4 Critical 4%, All Skills +2
5 Critical 5%, All Skills +3
6 Critical 6%, All Skills +3
7 Critical 7%, All Skills +4
8 Critical 8%, All Skills +4
9 Critical 9%, All Skills +5
10 Critical 10%, All Skills +5


Perks Minimum Luck Needed Level Available

Fortune Finder 5 6
Scrounger 5 8
Finesse 6 10
Mysterious Stranger 6 10
Better Criticals 6 16

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Perception - Determines how well you use your five senses, and also
pertains to an almost superhuman "sixth sense." The higher
your Perception, the sooner the compass markings appear
on your compass to indicate a threat.

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Abilities affected: Detecting Enemies, Energy Weapons, Explosives, Lockpicking


Level Skill Modifiers (%)

1 Energy Weapons +2, Explosives +2, Lockpick +2
2 Energy Weapons +4, Explosives +4, Lockpick +4
3 Energy Weapons +6, Explosives +6, Lockpick +6
4 Energy Weapons +8, Explosives +8, Lockpick +8
5 Energy Weapons +10, Explosives +10, Lockpick +10
6 Energy Weapons +12, Explosives +12, Lockpick +12
7 Energy Weapons +14, Explosives +14, Lockpick +14
8 Energy Weapons +16, Explosives +16, Lockpick +16
9 Energy Weapons +18, Explosives +18, Lockpick +18
10 Energy Weapons +20, Explosives +20, Lockpick +20


Perks Minimum Perception Needed Level Available

Thief 4 2
Sniper 6 12
Light Step 6 14
Contract Killer 6 14
Lawbringer 6 14
Better Criticals 6 16
Infiltrator 7 18

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Strength - A measure of your raw physical strength. It determines how
much you can carry, and the extra damage done in unarmed
combat.

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Abilities affected: Melee Weapons, Carry Weight


Level Carry Weight (LBS) Melee Damage (HP) Skill Modifiers (%)

1 160 0.5 Melee Weapons +2
2 170 1 Melee Weapons +4
3 180 1.5 Melee Weapons +6
4 190 2 Melee Weapons +8
5 200 2.5 Melee Weapons +10
6 210 3 Melee Weapons +12
7 220 3.5 Melee Weapons +14
8 230 4 Melee Weapons +16
9 240 4.5 Melee Weapons +18
10 250 5 Melee Weapons +20


Perks Minimum Strength Needed Level Available

Little Leaguer 4 2
Iron Fist 4 4
Strong Back 5 8

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[III] Attributes, Perks and Skills Explanations

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Here's the perks list, in order of what level your character has to be in order
to gain the perk. Certain perks have multiple ranks, which you can level up.

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Level 2 Perks

Black Widow/Lady Killer

Ranks: 1
Requirements: none

BW is for female players, LK is for male players. Inflicts an extra 10%
damage to all NPCs of the opposite gender and gains access to special
dialog options with them.

Daddy's Boy/Daddy's Girl

Ranks: 3
Requirements: Intelligence 4+

Gain an additional 5% to both Science and Medicine skills.

Rank 1: +5 Science skill increase, +5 Medicine skill increase
Rank 2: +10 Science skill increase, +10 Medicine skill increase
Rank 3: +15 Science skill increase, +15 Medicine skill increase

Gun Nut

Ranks: 3
Requirements: Agility 4+, Intelligence 4+

Gain an additional 5% to both Small Guns and Repair skills.

Rank 1: +5 Small Guns skill increase, +5 Repair skill increase
Rank 2: +10 Small Guns skill increase, +10 Repair skill increase
Rank 3: +15 Small Guns skill increase, +15 Repair skill increase

Little Leaguer

Ranks: 3
Requirements: Strength 4+

Gain an additional 5% to both Melee and Explosives skills.

Rank 1: +5 Melee skill increase, +5 Explosives skill increase
Rank 2: +10 Melee skill increase, +10 Explosives skill increase
Rank 3: +15 Melee skill increase, +15 Explosives skill increase

Swift Learner

Ranks: 3
Requirements: Intelligence 4+

Gain an additional 10% experience points whenever they are earned.

Rank 1: Experience +10%
Rank 2: Experience +20%
Rank 3: Experience +30%

Thief

Ranks: 3
Requirements: Agility 4+, Perception 4+

Gain a one-time bonus of 5% bonus to the Sneak and Lockpick skills.

Rank 1: +5 Sneak skill increase, +5 Lockpick skill increase
Rank 2: +10 Sneak skill increase, +10 Lockpick skill increase
Rank 3: +15 Sneak skill increase, +15 Lockpick skill increase


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Level 4 Perks

Child at Heart

Ranks: 1
Requirements: Charisma 4+

More likely to receive a friendly greeting when dealing with children,
and opens more dialogue options when dealing with them.

Comprehension

Ranks: 1
Requirements: Intelligence 4+

Gain one additional Skill point bonus when reading Skill Books. There are
324 total books, a possible of 16,200 points rather than 8,100 points.

Educated

Ranks: 1
Requirements: Intelligence 4+

Gain +3 more skill points every time you advance in level (you should take
this at Level 4).

Entomologist

Ranks: 1
Requirements: Intelligence 4+, Science 40+

Inflict an additional 50% damage every time you attack an insect.

Iron Fist

Ranks: 3
Requirements: Strength 4+

Inflict an additional 5 points of Unarmed damage.

Rank 1: +5 Unarmed damage
Rank 2: +10 Unarmed damage
Rank 3: +15 Unarmed damage

Scoundrel

Ranks: 3
Requirements: Charisma 4+

Gain an additional 5% to both Speech and Barter skills.

Rank 1: +5 Speech skill increase, +5 Barter skill increase
Rank 2: +10 Speech skill increase, +10 Barter skill increase
Rank 3: +15 Speech skill increase, +15 Barter skill increase

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Level 6 Perks

Bloody Mess

Ranks: 1
Requirements: none

Inflict an extra 5% damage with any weapon to any opponent, and explode
them spectacularly upon death.

Demolition Expert

Ranks: 3
Requirements: Explosives 50+

Mines, Grenades and Missile Launcher inflicts +20% damage

Rank 1: +20% damage
Rank 2: +40% damage
Rank 3: +60% damage

Fortune Finder

Ranks: 1
Requirements: Luck 5+

Gain a keen sense of locating Nuka-Cola Caps.

Gunslinger

Ranks: 1
Requirements: None

Gain a 25% better chance to hit in V.A.T.S. with any one-handed ranged
weapon.

Lead Belly

Ranks: 1
Requirements: Endurance 5+

Take 50% less radiation poisoning when drinking from an irradiated water
source.

Toughness

Ranks: 1
Requirements: Endurance 5+

Gain +10 to overall Damage Resistance (max of 85).

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Level 8 Perks

Commando

Ranks: 1
Requirements: none

Gain a 25% better chance to hit in V.A.T.S. with any rifle.

Impartial Meditation

Ranks: 1
Requirements: Charisma 5+

Gain an extra 30% to Speech as long as you maintain a neutral Karma.

Rad Resistance

Ranks: 1
Requirements: Endurance 5+

Gain an extra 25% to Radiation Resistance.

Scrounger

Ranks: 1
Requirements: Luck 5+

Grants more access to ammunition from safes, desks, cabinets, etc.

Size Matters

Ranks: 3
Requirements: Endurance 5+

Gain +15 to the Big Guns skill.

Rank 1: Big Guns +15
Rank 2: Big Guns +30
Rank 3: Big Guns +45

Strong Back

Ranks: 1
Requirements: Strength 5+, Endurance 5+

Carry 50 more pounds of equipment.

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Level 10 Perks

Animal Friend

Ranks: 2
Requirements: Charisma 6+

Never have to worry about being attacked by an animal.

Rank 1: Animals won't attack unless provoked
Rank 2: Animals attack your non-animal enemies.

Finesse

Ranks: 1
Requirements: none

Have a higher chance to score a critical hit in combat by 5%.

Here and Now

Ranks: 1
Requirements: none

Grants you an additional experience level.

Mister Sandman

Ranks: 1
Requirements: Sneak 60+

Can instantly kill any adult human you encounter while they're sleeping.

Mysterious Stranger

Ranks: 1
Requirements: Luck 6+

During V.A.T.S. a mysterious stranger sometimes appears and kills an
opponent. If the opponent has less than 150 points of health, there is
a 10% chance that the mysterious stranger will show up and finish him off.

Nerd Rage!

Ranks: 1
Requirements: Intelligence 5+, Science 50+

When your health drops to 20% or less, your Strength is raised to 10, and
you gain +50 to Damage Resistance.

Night Person

Ranks: 1
Requirements: none

Gain +2 to Intelligence and +2 to Perception when the sun is down, which
is between 6PM and 6AM in the game (use the Pip-Boy's Clock for the time).


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Level 12 Perks

Cannibal

Ranks: 1
Requirements: none

Can feed on corpses to regain health (must be Sneaking to do so). However,
every time you feed, you lose Karma. For each corpse: Health +25, Karma -1

Fast Metabolism

Ranks: 1
Requirements: none

Receive 20% more healing when using a Stimpak.

Life Giver

Ranks: 1
Requirements: Endurance 6+

Gain an additional 30 Health.

Pyromaniac

Ranks: 1
Requirements: Explosives 60+

Inflict 50% more damage with fire-based weapons.

Robotics Expert

Ranks: 1
Requirements: Science 50+

Gain 25% damage against any robot. Also, if you Sneak up on a robot, you
can permanently shut down that robot.

Silent Running

Ranks: 1
Requirements: Agility 6+, Sneak 50+

Speed no longer factors into a successful Sneak attempt. You also gain
+10% to Sneak.

Sniper

Ranks: 1
Requirements: Perception 6+, Agility 6+

Increases your chance of getting a headshot by 25% in V.A.T.S. mode.

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Level 14 Perks

Adamantium Skeleton

Ranks: 1
Requirements: none

Your limbs receive only 50% of the damage they normally would.

Chemist

Ranks: 1
Requirements: Medicine 60%+

Any Chems you take last twice as long.

Contract Killer

Ranks: 1
Requirements: none

You can loot an ear from the corpse of any good character, and sell it
to an "evil" vendor for Caps (5 Caps per ear).

Cyborg

Ranks: 1
Requirements: Science 60%+, Medicine 60%+

Instantly adds +10% to Damage Resistance, Poison Resistance, Radiation
Resistance, and the Energy Weapons skill.

Lawbringer

Ranks: 1
Requirements: none

Can loot a finger from the corpse of any defeated evil character and
sell it to a "good" vendor for Caps (5 Caps per finger).

Light Step

Ranks: 1
Requirements: Agility 6+, Perception 6+

Never set off enemy Mines or Traps.

Master Trader

Ranks: 1
Requirements: Charisma 6+, Barter 60+

Prices of all bought items from vendors are reduced by 25%.

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Level 16 Perks

Action Boy/Action Girl

Ranks: 1
Requirements: Agility 6+

Gain an additional 25 Action Points that can be used in V.A.T.S.

Better Criticals

Ranks: 1
Requirements: Perception 6+, Luck 6+

Critical hits do 50% more damage.

Chem Resistant

Ranks: 1
Requirements: Medicine 60+

You are 50% less likely to get addicted to Chems.

Tag!

Ranks: 1
Requirements: none

Allows you to select a fourth skill to be a "Tag skill", which instantly
raises it by 15 points.

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Level 18 Perks

Computer Whiz

Ranks: 1
Requirements: Intelligence 7+, Science 70%+

Receive a special bonus whenever hacking a computer. If you are locked
out of a computer, you can attempt to hack it one more time.

Concentrated Fire

Ranks: 1
Requirements: Small Guns 60+, Energy Weapons 60+

Gain an automatic +5% chance to hit a body part, and when that body part
is targeted again, your hit chances are further increased.

Targeting 1st time: normal %
Targeting 2nd time: +5%
Targeting 3rd time: +10% etc.

Infiltrator

Ranks: 1
Requirements: Perception 7+, Lockpick 70+

Gain a special bonus whenever you pick a lock. If a lock is broken, and
can't normally be picked again, you can attempt to pick it one more time.

Paralyzing Palm

Ranks: 1
Requirements: Unarmed 70+

Can access a special unarmed V.A.T.S. palm strike, which paralyzes the
opponent for 30 seconds. Must be completely unarmed to perform, but can
have Brass Knuckles or a Deathclaw equipped. Note: equipping yourself
after the palm strike does not un-paralyze them.

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Level 20 Perks


Explorer

Ranks: 1
Requirements: none

Every Primary Location on your World Map is revealed, and you can Fast
Travel to it.

Ninja

Ranks: 1
Requirements: Sneak 80+, Melee Weapons 80+

When attacking with either Melee or Unarmed, you gain a +15% critical
chance on every strike, and criticals do 25% more damage than normal.

Grim Reaper's Sprint

Ranks: 1
Requirements: none

Slaying a target in V.A.T.S. mode restores all your Action Points when
you exit.

Solar Powered

Ranks: 1
Requirements: Endurance +7

Gain an additional 2 points of strength when in direct sunlight, and you
slowly regain Health.

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