回复主题: 错过杀戮地带的我,走过短暂的八天,开始一场新的逃亡
作者:RestlessDream

原帖由 xat 于 2007-2-24 06:22 发表
http://uk.media.ps3.ign.com/media/748/748448/dl_1122155.html

非常有趣的一段demo,Piccadilly广场的图是RT的。
演示中,还露出了一个所有车的车牌号都一样的Bug。
个人觉得是故意为之,刻意强调RT。


重新查了一下Gamespot对Getaway一代的评论,发现SCE果然是很重视这款游戏,虽然评价很糟糕

It's an ambitious project that reportedly cost a fortune to produce and was many years in the making, and it's one of the most earnest attempts to date at being an interactive movie. It also features some of the most ruthless violence and most excessive swearing yet seen in a game, and it takes place in what's at least a visually realistic re-creation of modern-day London, right down to scores of real-world vehicles driving bumper-to-bumper in the city's winding streets. Unfortunately, The Getaway is something of a train wreck, as its ambitious nature opens it up to a lot of much-deserved criticism as a game or as a movie.

看来逼真的即时演算场景对于Getaway“互动电影”的初衷是至关重要的。

另外很有意思的一点,这个场景设定在a visually realistic re-creation of modern-day London的游戏初代是SCEA做的,这次拿到SCEE London Studio算是种回归吧~



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