回复主题: 猪头大餐:街机主板大巡礼.续 3D的魅力
作者:快乐猪头

SEGA MODEL 2B CRX
硬件规格:
Main CPU : Intel i960-KB @ 25 MHz 32bits RISC
Co-Processor : 2 Analog Devices SHARC FPU 32bits 16M flops
Co-Processor Abilities : Floating decimal point operation function, Axis rotation operation function, 3D matrix operation function.
Memory RAM : 8 M-Bits + 1 M-bit
Memory ROM : 720 M-bits (max.)
Video resolution : 496x384 24Hz Horizontal sync, wave, non interlace.
Scroll Surfaces : 2 Surfaces, Horizontal line scroll, 16 colours x 123 colour palettes / 32,768 colours
Window Surfaces : 2 Surfaces, Horizontal line scroll, 16 colours x 123 colour palettes / 32,768 colours
3D Graphics Engine : Built in floating decimal point unit.
900,000 vectors/sec (max.) 300,000 polygons/sec (max.)
Polygon Surfaces : 2,000,000 pixels/frame (60 frames/sec)
1,024 colour palettes x 64 luminance tables, 16,777,216 colours.
Texturing Information : Perspective Texture, 16 shade mono texture
Map size : 1024x2048x2 (sheets)
Micro Texture : 128x128x8 Sheets
Translator Map : 128 shades x 256 sets
Transparent 1 shade, checker board, texture antialiasing.
Notes : Advanced communications function, can link many machine together.
Sound CPU : 16bits 68000 11.2896 Mhz
Memory RAM : 4 M-bits
Memory ROM : 68 M-bits (max.)
Sound chip : SCSP/YMF292-F (315-5687) LAKE @ 11.3MHz
44.1 khz Sampling Rate
32 Channels, 16 bits, 2 channel output
Notes : Communication with main CPU by MIDI
Board pictures : CPU/Video Board - Filter Board - Rom Board - Comm Board
Notes : Sega had always envisioned their 3D system to be textured, never just flat shaded 3D, so with this in mind they kept their relation going with GEA (now known as Martin Marietta after being bought by them in 1993) and worked with SEGA to upgrade the Model 1 graphics, including the new texture mapping features among other effects.
Emulators : Nebula
活跃时间:1995-1999


Rail Chase 2 1995.5 AM3
1055181
10551821055183
1991年Y-Board基板作品的续集,依然是自动驾驶行进间的光枪射击游戏,全7关,加上分支路线共有10个版面。

Virtua Striker 1995.5 AM2
10551841055185
《VR射手》,第一个采用全3D多边形制作的足球游戏,从此彻底取代了SNK的《得点王》系列在街机足球游戏领域的地位

Indy 500 - Indianapolis Motor Speedway 1995.7 AM1
1055186
10551871055188
《印地500》,相比《梦游美国》采取了更低的视角,更为突出速度感和抓地力,也是街机史上首个时速超过400公里的赛车游戏

Fighting Vipers 1995.11 AM2
10551891055190
《格斗之蛇》,AM2研在《VR战士2》之后再接再厉的3D对战大作,片冈洋制作。破甲技和轰飞场外的镜头凸显力度和爽快感。1996.8.30移植SS,获得37分评价和40万销量。后来的“圣诞大餐”《VR战士对格斗之蛇》也是以此作为基础的

Virtual On : Cyber Troopers 1995.11 AM3
1055191
10551921055193
《电脑战机》,以双摇杆操作的3D机器人对战射击作。登场以来投币率仅次于《VR战士2》,甚至在《VR战士3》登场之后依然是热度不减,直到1998年续集问世。1996.11.29移植SS,并推出了专用双摇杆

Gunblade NY - Special Air Assault Force 1996.4 AM3
1055194
10551951055196
《枪刃纽约》,扮演纽约的空中反恐特警乘坐直升机打击暴力犯罪团伙,控制器是固定在机台上、可以旋转的大型机枪。本作于2010.8与续作《洛杉矶机枪》一起作为合集移植到Wii,但没有发行日版

Last Bronx / Tokyo Bangaichi 1996.5 AM3
10551971055198
《东京番外地》,AM3研针对NAMCO《魂之利刃》而开发的3D持械对战,街机版无论素质还是吃币率都碾压后者,但1997.8.1的SS移植版表现令人失望

Sonic Championship / Sonic The Fighters 1996.5 AM2
10551991055200
《索尼克对战》,世嘉的招牌明星系列角色参与的卡通化3D对战。本作曾公布过移植给SS,但最终没有推出,在1996.12.21的圣诞大餐《VR战士对格斗之蛇》中有本作的角色登场。

Super GT 24h 1996.6 JALECO
1055201
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这是老牌街机厂商JALECO购买MODEL2之后开发的赛车游戏,场景会出现昼夜更替,素质还是体现了老厂不俗的制作实力。1998.5.28移植到SS,是SS上最后一款MODEL2移植作。

[ 本帖最后由 快乐猪头 于 2019-3-18 19:42 编辑 ]



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