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回复列表 (37)
#2 xtpl 2006-7-29 14:20
做出来再说……

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#3 游戏mi 2006-7-29 14:27

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#4 zyang228 2006-7-29 15:08
等待着

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#5 austin316 2006-7-29 15:09
欧美引擎奏是厉害

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#6 lcc 2006-7-29 15:12
之前好象是说用在XB360上的,



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#7 ffcactus 2006-7-29 15:23
好耶好耶~

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#8 GTFANS 2006-7-29 15:31
这贴估计要战一段时间了

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#9 神之右手 2006-7-29 15:42
这个只是算作插件引擎吧?<br>只针对光源<br>看用PS3的几个虚幻引擎的华丽溃败<br>对日本厂商的技术能力very怀疑

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#10 veryend 2006-7-29 16:00
哎~~~GI啊~~~NV,ATI3年不敢想的东西………………

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#11 ffcactus 2006-7-29 16:28
神之右手在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 这个只是算作插件引擎吧?<br>只针对光源<br>看用PS3的几个虚幻引擎的华丽溃败<br>对日本厂商的技术能力very怀疑 <HR></BLOCKQUOTE> <br><br>不一定只有日本才用这个幻想引擎东西吧。

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#12 codjc 2006-7-29 18:19
ffcactus在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 神之右手在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 这个只是算作插件引擎吧?<br>只针对光源<br>看用PS3的几个虚幻引擎的华丽溃败<br>对日本厂商的技术能力very怀疑 <HR></BLOCKQUOTE> <br><br>不一定只有日本才用这个幻想引擎东西吧。 <HR></BLOCKQUOTE> <br><br>说的是<br>希望PS3有更真是的光源。

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#13 倍舒爽 2006-7-29 20:10
虽然期待..rt的gi还是觉得不现实,有点不信<br>用这个fantasy做final fantasy吧....<br>不过看来这个愿望真的是fantasy了..<br>

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#14 codjc 2006-7-29 20:50
倍舒爽在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 虽然期待..rt的gi还是觉得不现实,有点不信<br>用这个fantasy做final fantasy吧....<br>不过看来这个愿望真的是fantasy了..<br> <HR></BLOCKQUOTE> <br><br>那个人有提到CELL+RSX 难道不是RT?

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#15 czzj12345 2006-7-29 21:06
强!

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#16 牛甲雷 2006-7-29 22:12
zhangjingy2008在上个帖子中说<br> <BLOCKQUOTE>引用:<HR>PS3Land: How will the PS3 be able to handle something like GI?<font color="Red">(PS3将如何处理GI?)</font><br><br>We are well aware that conventional methods for computing global illumination can take hours for typical scenes, even on hardware as powerful as the PS3. However, our technique is extremely efficient and ideal for running on parallel computing hardware. The PS3 is plenty powerful enough to render complex scenes in real-time with global illumination using our technique.<font color="Red">(我们很明白对典型场景用常规理论计算GI会花费很多时间,即使是在PS3这样强的硬件上,但是,我们的技术是高效率并且运行在并行计算硬件上非常理想.PS3有足够强的性能利用我们的技术即时演算结合GI的复杂场面)</font><br><br>PS3Land: Any personal comments about the Cell processor or RSX graphics Card?<font color="Red">(你个人对CELL处理器和RSX有什么评价?)</font><br><br>I love the Cell processor. The SPUs are ideal for running our global illumination code, which can also run on the RSX. Having both Cell and RSX gives us a lot of power and flexibility.<font color="Red">(我爱死CELL了!SPUs运行GI代码非常理想,代码也可以运行在RSX上。CELL+RSX组合给了我们更多的性能和灵活性)</font><br><br>PS3Land: Will Fantasy Lab license the Fantasy Engine or Global illumination technology to other game studios or perhaps Sony to use as a middleware program in their line up of dev tools?<font color="Red">(Fantasy Lab会授权幻想引擎或GI技术给其他游戏工作室,或者sony在开发工具中使用中间件?)</font><br><br>We would love to offer our global illumination technology as middleware on the PS3. We are actively looking into that.<font color="Red">(我们很愿意以中间件形式给PS3提供我们的GI技术,实际上我们正在处理。)</font><br><br>PS3Land: In relation to #8, to what extent will the global illumination go on the PS3 hardware? Would something like a high end PC or perhaps the Xbox 360 run GI?<font color="Red">(关于#8,PS3硬件将达到何种程度的GI?像高端电脑程度?或者xbox360可能运行GI的程度?)</font><br><br>I can say that the PS3 is the very attractive to us, because it is the most powerful hardware that the target audience for our game is likely to own.<font color="Red">(我要说的是PS3对我们非常有吸引力,因为它是最强的硬件,喜欢我们的游戏的玩家群体也可能像我们一样被吸引)</font><br><br>PS3Land: Any other words you would like to add whether its about your company or the Fantasy Engine or GI or PS3?!<font color="Red">(关于你的公司、幻想引擎、GI和PS3还有其他的话要补充吗?)</font><br><br>We are very excited about the combination of the PlayStation 3 and our rendering technology. Our artists are able to create game characters and environments that match, and even exceed, their vision of what the character should look like. What we have shown so far is just the tip of the iceberg. Just wait until you see our game!<font color="Red">(对于我们的技术和PS3的组合我们非常兴奋,我们的“艺术家们”创造的游戏角色和环境将达到甚至超出角色在现实中的视觉效果。我们目前所展示的只是冰山一角。在看到我们的游戏之前只需等待。)</font><br><br>原文连接:<A HREF="http://www.ps3land.com/article-529.php" TARGET=_blank>http://www.ps3land.com/article-529.php</A> <HR></BLOCKQUOTE> 这人真不像话,竟然敢说PS3是“最强的硬件”,不怕被棒锤轰成渣?棒锤早就说过了,PS3的性能只是7300级别。

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#17 codjc 2006-7-29 23:34
牛甲雷在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> zhangjingy2008在上个帖子中说<br> <BLOCKQUOTE>引用:<HR>PS3Land: How will the PS3 be able to handle something like GI?<font color="Red">(PS3将如何处理GI?)</font><br><br>We are well aware that conventional methods for computing global illumination can take hours for typical scenes, even on hardware as powerful as the PS3. However, our technique is extremely efficient and ideal for running on parallel computing hardware. The PS3 is plenty powerful enough to render complex scenes in real-time with global illumination using our technique.<font color="Red">(我们很明白对典型场景用常规理论计算GI会花费很多时间,即使是在PS3这样强的硬件上,但是,我们的技术是高效率并且运行在并行计算硬件上非常理想.PS3有足够强的性能利用我们的技术即时演算结合GI的复杂场面)</font><br><br>PS3Land: Any personal comments about the Cell processor or RSX graphics Card?<font color="Red">(你个人对CELL处理器和RSX有什么评价?)</font><br><br>I love the Cell processor. The SPUs are ideal for running our global illumination code, which can also run on the RSX. Having both Cell and RSX gives us a lot of power and flexibility.<font color="Red">(我爱死CELL了!SPUs运行GI代码非常理想,代码也可以运行在RSX上。CELL+RSX组合给了我们更多的性能和灵活性)</font><br><br>PS3Land: Will Fantasy Lab license the Fantasy Engine or Global illumination technology to other game studios or perhaps Sony to use as a middleware program in their line up of dev tools?<font color="Red">(Fantasy Lab会授权幻想引擎或GI技术给其他游戏工作室,或者sony在开发工具中使用中间件?)</font><br><br>We would love to offer our global illumination technology as middleware on the PS3. We are actively looking into that.<font color="Red">(我们很愿意以中间件形式给PS3提供我们的GI技术,实际上我们正在处理。)</font><br><br>PS3Land: In relation to #8, to what extent will the global illumination go on the PS3 hardware? Would something like a high end PC or perhaps the Xbox 360 run GI?<font color="Red">(关于#8,PS3硬件将达到何种程度的GI?像高端电脑程度?或者xbox360可能运行GI的程度?)</font><br><br>I can say that the PS3 is the very attractive to us, because it is the most powerful hardware that the target audience for our game is likely to own.<font color="Red">(我要说的是PS3对我们非常有吸引力,因为它是最强的硬件,喜欢我们的游戏的玩家群体也可能像我们一样被吸引)</font><br><br>PS3Land: Any other words you would like to add whether its about your company or the Fantasy Engine or GI or PS3?!<font color="Red">(关于你的公司、幻想引擎、GI和PS3还有其他的话要补充吗?)</font><br><br>We are very excited about the combination of the PlayStation 3 and our rendering technology. Our artists are able to create game characters and environments that match, and even exceed, their vision of what the character should look like. What we have shown so far is just the tip of the iceberg. Just wait until you see our game!<font color="Red">(对于我们的技术和PS3的组合我们非常兴奋,我们的“艺术家们”创造的游戏角色和环境将达到甚至超出角色在现实中的视觉效果。我们目前所展示的只是冰山一角。在看到我们的游戏之前只需等待。)</font><br><br>原文连接:<A HREF="http://www.ps3land.com/article-529.php" TARGET=_blank>http://www.ps3land.com/article-529.php</A> <HR></BLOCKQUOTE> 这人真不像话,竟然敢说PS3是“最强的硬件”,不怕被棒锤轰成渣?棒锤早就说过了,PS3的性能只是7300级别。 <HR></BLOCKQUOTE> <br><br>真有人这样说过?!!! 就算是真差 也不会那么差的。。。。汗一个。

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#18 lili2k2 2006-7-30 01:36
应该比7300好一点,不过也好不了多少,属于7600缩水版那种性能。<br><br>反正是普通的中低端显卡就是了,毕竟RSX投资太低,性能差没有办法。<br><br>.

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#19 zhangjingy2008 2006-7-30 03:10
现在国外论坛普遍认为RSX的性能介于7800和7900之间,RSX宽度内存接口是7800的一半,但是拥有高速系统总线Flex IO,能提供CPU to GPU高达20GBps与GPU to CPU高达15GBps,共35GBps的超大带宽,权衡比较后得出上面的结论。与c1比较也各有优势.不过最火的还是RSX最终是否会基于G80的讨论.

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#20 纸冰心 2006-7-30 03:17
zhangjingy2008在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 现在国外论坛普遍认为RSX的性能介于7800和7900之间,与c1各有优势.不过最火的还是RSX最终是否会基于G80的讨论. <HR></BLOCKQUOTE> <br>就那点钱nvidia就能把G80给PS3?<br>而且不是说RSX是单独设计的么?

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#21 hdfeel 2006-7-30 07:46
zhangjingy2008在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 现在国外论坛普遍认为RSX的性能介于7800和7900之间,RSX宽度内存接口是7800的一半,但是拥有高速系统总线Flex IO,能提供CPU to GPU高达20GBps与GPU to CPU高达15GBps,共35GBps的超大带宽,权衡比较后得出上面的结论。与c1比较也各有优势.不过最火的还是RSX最终是否会基于G80的讨论. <HR></BLOCKQUOTE> <br>那是很久以前的事 ,现在我看,普遍认为的 是 7600。 RSX宽度内存接口是7800的一半 带来的性能巨大损失 也绝对不是 总线带宽所能 弥补的。 cell 还有 一个 环型总线 关口,任何 连接 cell的 总线 都得带宽 减半。 不像pc 和xo ,没有那么一个 多余的关口,效率比ps3高多了。



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#22 codjc 2006-7-30 10:28
hdfeel在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> zhangjingy2008在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 现在国外论坛普遍认为RSX的性能介于7800和7900之间,RSX宽度内存接口是7800的一半,但是拥有高速系统总线Flex IO,能提供CPU to GPU高达20GBps与GPU to CPU高达15GBps,共35GBps的超大带宽,权衡比较后得出上面的结论。与c1比较也各有优势.不过最火的还是RSX最终是否会基于G80的讨论. <HR></BLOCKQUOTE> <br>那是很久以前的事 ,现在我看,普遍认为的 是 7600。 RSX宽度内存接口是7800的一半 带来的性能巨大损失 也绝对不是 总线带宽所能 弥补的。 cell 还有 一个 环型总线 关口,任何 连接 cell的 总线 都得带宽 减半。 不像pc 和xo ,没有那么一个 多余的关口,效率比ps3高多了。 <HR></BLOCKQUOTE> <br><br><br>SCE到现在没有公布具体参数肯定是有变化,是变高还是降低,就看SCE的态度了。。。。

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#23 火彩 2006-7-30 10:33
纸冰心在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 就那点钱nvidia就能把G80给PS3?<br>而且不是说RSX是单独设计的么? <HR></BLOCKQUOTE> <br><br>独立设计是不可能的,NV乱入时已经没有时间重新设计PS3,只是将G70改良后拿给PS3而已。

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#24 codjc 2006-7-30 11:10
火彩在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 纸冰心在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 就那点钱nvidia就能把G80给PS3?<br>而且不是说RSX是单独设计的么? <HR></BLOCKQUOTE> <br><br>独立设计是不可能的,NV乱入时已经没有时间重新设计PS3,只是将G70改良后拿给PS3而已。 <HR></BLOCKQUOTE> <br><br>看来大家都认为RSX就是没有技术含量的东西了。。。。。。<br>希望SCE能改变。

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#25 ssdf 2006-7-30 13:10
出了再说 现在装专家 等着被别人挖坟的时候看看是什么嘴脸吧

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#26 codjc 2006-7-30 18:21
软饭们都那去了?  没有前来作评论的。。。。。。

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#27 zhangjingy2008 2006-7-30 20:40
hdfeel在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> zhangjingy2008在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 现在国外论坛普遍认为RSX的性能介于7800和7900之间,RSX宽度内存接口是7800的一半,但是拥有高速系统总线Flex IO,能提供CPU to GPU高达20GBps与GPU to CPU高达15GBps,共35GBps的超大带宽,权衡比较后得出上面的结论。与c1比较也各有优势.不过最火的还是RSX最终是否会基于G80的讨论. <HR></BLOCKQUOTE> <br>那是很久以前的事 ,现在我看,普遍认为的 是 7600。 RSX宽度内存接口是7800的一半 带来的性能巨大损失 也绝对不是 总线带宽所能 弥补的。 cell 还有 一个 环型总线 关口,任何 连接 cell的 总线 都得带宽 减半。 不像pc 和xo ,没有那么一个 多余的关口,效率比ps3高多了。 <HR></BLOCKQUOTE> <br><br>今天刚在B3D看新帖说,“RSX is basically a 7900GTX @ 550MHz with some added cache and effeciencies and loses half the ROPs due to the limited bandwidth dedicated to the GPU. There are some other things, but that is the main thrust."

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#28 红叶 2006-7-30 20:49
PS3出来效果能及现在的7900就可以烧香了...

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#29 codjc 2006-7-30 22:19
红叶在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> PS3出来效果能及现在的7900就可以烧香了... <HR></BLOCKQUOTE> <br><br>......

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#30 codjc 2006-7-31 18:30
红叶在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> PS3出来效果能及现在的7900就可以烧香了... <HR></BLOCKQUOTE> <br><br>7300----7900?!!

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#31 codjc 2006-7-31 21:36
PS3Land: How will the PS3 be able to handle something like GI?(PS3将如何处理GI?)<br><br>We are well aware that conventional methods for computing global illumination can take hours for typical scenes, even on hardware as powerful as the PS3. However, our technique is extremely efficient and ideal for running on parallel computing hardware. The PS3 is plenty powerful enough to render complex scenes in real-time with global illumination using our technique.(我们很明白对典型场景用常规理论计算GI会花费很多时间,即使是在PS3这样强的硬件上,但是,我们的技术是高效率并且运行在并行计算硬件上非常理想.PS3有足够强的性能利用我们的技术即时演算结合GI的复杂场面)<br><br>PS3Land: Any personal comments about the Cell processor or RSX graphics Card?(你个人对CELL处理器和RSX有什么评价?)<br><br>I love the Cell processor. The SPUs are ideal for running our global illumination code, which can also run on the RSX. Having both Cell and RSX gives us a lot of power and flexibility.(我爱死CELL了!SPUs运行GI代码非常理想,代码也可以运行在RSX上。CELL+RSX组合给了我们更多的性能和灵活性)<br><br>PS3Land: Will Fantasy Lab license the Fantasy Engine or Global illumination technology to other game studios or perhaps Sony to use as a middleware program in their line up of dev tools?(Fantasy Lab会授权幻想引擎或GI技术给其他游戏工作室,或者sony在开发工具中使用中间件?)<br><br>We would love to offer our global illumination technology as middleware on the PS3. We are actively looking into that.(我们很愿意以中间件形式给PS3提供我们的GI技术,实际上我们正在处理。)<br><br>PS3Land: In relation to #8, to what extent will the global illumination go on the PS3 hardware? Would something like a high end PC or perhaps the Xbox 360 run GI?(关于#8,PS3硬件将达到何种程度的GI?像高端电脑程度?或者xbox360可能运行GI的程度?)<br><br>I can say that the PS3 is the very attractive to us, because it is the most powerful hardware that the target audience for our game is likely to own.(我要说的是PS3对我们非常有吸引力,因为它是最强的硬件,喜欢我们的游戏的玩家群体也可能像我们一样被吸引)<br><br>PS3Land: Any other words you would like to add whether its about your company or the Fantasy Engine or GI or PS3?!(关于你的公司、幻想引擎、GI和PS3还有其他的话要补充吗?)<br><br>We are very excited about the combination of the PlayStation 3 and our rendering technology. Our artists are able to create game characters and environments that match, and even exceed, their vision of what the character should look like. What we have shown so far is just the tip of the iceberg. Just wait until you see our game!(对于我们的技术和PS3的组合我们非常兴奋,我们的“艺术家们”创造的游戏角色和环境将达到甚至超出角色在现实中的视觉效果。我们目前所展示的只是冰山一角。在看到我们的游戏之前只需等待。)<br><br><br>这是真的  这不是。。。。。。。。。。。。。

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#32 Neoxronin 2006-7-31 21:58
哎~~还有啥引擎,都统统说出来吧<br><br>PS3好歹来点有现实意义的东西压阵吧。。<br><br>成天这个引擎,那个引擎的概念抛出来忽悠人<br><br>情感引擎玩得还不够吗?

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#33 codjc 2006-7-31 23:12
Neoxronin在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 哎~~还有啥引擎,都统统说出来吧<br><br>PS3好歹来点有现实意义的东西压阵吧。。<br><br>成天这个引擎,那个引擎的概念抛出来忽悠人<br><br>情感引擎玩得还不够吗? <HR></BLOCKQUOTE> <br><br><br>玩的就是心理上的“情感引擎”。。。。。。

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#34 ffcactus 2006-8-1 00:33
Neoxronin在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 哎~~还有啥引擎,都统统说出来吧<br><br>PS3好歹来点有现实意义的东西压阵吧。。<br><br>成天这个引擎,那个引擎的概念抛出来忽悠人<br><br>情感引擎玩得还不够吗? <HR></BLOCKQUOTE> <br><br>"成天这个引擎,那个引擎的" 似乎这是XB的特点吧。啥时候又轮到PS3了 <IMG SRC="simels/004.gif">

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#35 xtpl 2006-8-1 00:53
最喜欢把“引擎”挂口头上的是电脑游戏……而某人似乎说过:PS3就是一台电脑……

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#36 Neoxronin 2006-8-1 13:42
ffcactus在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> <br>"成天这个引擎,那个引擎的" 似乎这是XB的特点吧。啥时候又轮到PS3了 <IMG SRC="simels/004.gif"> <HR></BLOCKQUOTE> <br><br>XB啥时候提过这破事了?你说说看啊

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#37 west2046 2006-8-1 13:50
ffcactus在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> Neoxronin在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 哎~~还有啥引擎,都统统说出来吧<br><br>PS3好歹来点有现实意义的东西压阵吧。。<br><br>成天这个引擎,那个引擎的概念抛出来忽悠人<br><br>情感引擎玩得还不够吗? <HR></BLOCKQUOTE> <br><br>"成天这个引擎,那个引擎的" 似乎这是XB的特点吧。啥时候又轮到PS3了 <IMG SRC="simels/004.gif"> <HR></BLOCKQUOTE> <br>上次E3还搞了个引擎当游戏! <IMG SRC="simels/002.gif"> 虚幻引擎当虚幻游戏!

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#38 codjc 2006-8-1 17:46
west2046在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> ffcactus在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> Neoxronin在上个帖子中说<br> <BLOCKQUOTE>引用:<HR> 哎~~还有啥引擎,都统统说出来吧<br><br>PS3好歹来点有现实意义的东西压阵吧。。<br><br>成天这个引擎,那个引擎的概念抛出来忽悠人<br><br>情感引擎玩得还不够吗? <HR></BLOCKQUOTE> <br><br>"成天这个引擎,那个引擎的" 似乎这是XB的特点吧。啥时候又轮到PS3了 <IMG SRC="simels/004.gif"> <HR></BLOCKQUOTE> <br>上次E3还搞了个引擎当游戏! <IMG SRC="simels/002.gif"> 虚幻引擎当虚幻游戏! <HR></BLOCKQUOTE> <br><br>?

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#39 贪吃的蝴蝶 2006-8-1 17:48
China Joyful Over PS3<br><A HREF="http://www.news4gamers.com/ps3/News-5452.aspx" TARGET=_blank>www.news4gamers.com/ps3/News-5452.aspx</A>

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