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标题:Gears of War 的游戏制作小于1000万
时间:07-02-07 11:16
作者:west2046

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英文原文:http://www.gamespot.com/news/6165464.html?om_act=convert&om_clk=newstop&tag=newstop;title;7

Gears of War made for less than $10M
Gears of War 的游戏制作小于1000万

Epic Games' vice president says cost to make holiday hit was "between 9 and 10 million"; UE3 designed for "next-gen, high-definition," not Wii.
Epic 游戏公司的副总裁说,为节日所制造的游戏花费大约在900万到1000万美元之间,UE3将会设计“高清晰度,新一代的游戏产品”。

While the graphics, sound, and online gameplay of the current wave of gaming platforms is nice, it comes at a hefty price. Development costs of next-generation games have been estimated to run as high as $25 million, with Forbes recently revealing that Capcom's Lost Planet cost $20 million to produce.
目前在一些游戏平台游戏上,因为花费了巨大的制作费用,游戏的图像,声音和在线游戏效果比较好。设计新一代的游戏费用预计需要至少2500万刀美元,在《福布斯》杂志上,披露了Capcom公司的游戏—迷失星际花费了2000万刀美元去制作。

However, a game can apparently look fantastic, win multiple Game of the Year awards, and sell like gangbusters for about half that price. In an interview with Wired.com, Epic Games vice president Mark Rein said that Gears of War cost "somewhere between 9 and 10 million dollars" to make. Rein did not talk about marketing costs of the game. As of January 19, the game had sold 3 million copies worldwide, and according to the most recent figures from NPD Funworld, the game sold more than 1.8 million copies in the US last year, generating more than $107 million in revenue.
但是,一个出色的游戏可以赢得许多年度的大奖,即使它疯狂地以半价出售。在Wired.com的一个采访中,Epic游戏公司的副总裁Mark Rein说:“Gears of War的费用大约在900万到1000万美元之间。”但是他没有谈到游戏的市场推广费用。在1月19日,这个游戏已经在全球卖出了3百万张游戏光盘的销量,根据Funworld的数据统计,在北美,去年就已经售卖了1.8百万张游戏光盘,合计总收入为1亿7百万美元。

Rein attributes the cost shaving to his company's popular game engine Unreal Engine 3, and he says that other producers could benefit from licensing UE3.
Rein总结出,制作费用的削减归功与他公司独有的游戏引擎—UE3,他还说,其他游戏者也将会受惠于UE3。

"People are always saying that making next-generation games is really expensive, and we're saying, you should license our technology," said Rein. "Because we have really great tools for building content and a great pipeline that makes your team more productive...which means that your designers can actually do things that previously, programmers had to do."
Rein 说:“人们经常说,制作新一代的游戏产品的费用非常昂贵,但是,我们会说:‘请使用我们授权的科技,因为我们拥有强大的技术工具去制造游戏的内容,还有一个有效的管道令你的制作队伍变得更有创意。那意味着你的设计师在设计游戏产品前,可以提前做好编程者的工作。”

As far as any Unreal Engine 3-powered gaming headed to the Wii, it's possible, but Nintendo fans shouldn't get their hopes up, according to Rein.
根据Rein的意见,在UE3领先于各种游戏产品的设计前,任天堂的游戏玩家不应该期望太高。

"It's not in our plans to bring Unreal Engine 3 to the Wii. It's really designed for next-gen, high-definition [platforms]," said Rein. "One of our licensees has been porting it, and they might be successful at that, and that would be great if they do it. It's doable, but not something that we're going to focus on."
Rein还说:“把UE3介绍给全世界的人,起初不在我们的计划以内,因为它其实是用来设计新一代,高清晰游戏产品的平台。我们其中的一项申请的授权是要把它引进到全世界,我们预计这个申请将会成功,如果能成功的话,那就太好了。这应该是可行的,但是我们不会只注重着些东西。”





回复列表 (2)
#2 Jonsoncao 2007-2-7 11:18

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#3 haynes 2007-2-7 11:19
这翻译。。。

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