TGFC俱乐部>>游戏业界综合讨论区>>
- 翻页: ##1 ##2 > (1/2页)
- 刷新/显图/登录/注册/WEB
标题:开喷了,开喷了
时间:07-10-06 11:14
作者:老刘吃嫩草

硫酸脸终于对鬼泣4发言了:D

"我玩了会这游戏,那主角叫啥...尼奥?我站在一个杂兵面前,足有5秒,啥也没发生,然后他开始进攻了.等等,那也叫进攻?跟挠痒差不多...于是我又等了10秒,看着那杂兵在我跟前跳舞......


"我不想让DMC 饭伤心,是DMC4制作人先挑的头,他说NDS龙剑不算ACT.如果他那么有信心这么说,那就让DMC4证明一下.看看能不能把NG2比下去.....

"除非有人拿枪指着我的头,我才有可能为PSP做个忍龙,不过那以后我恐怕再也没兴趣做下去了....


1UP: How much of the demo I just played is representative of an average level...1% of the game, 2%?

TI: Uh, no it's definitely not that much. Right now we're looking at an overall playtime of about four hours or so for a single play through. This is something I've put a lot of thought into. At first I wanted to make it 15 hours long or something like that. But then I realized it'd be better to approach it as the kind of game you'd want to go through multiple times.

Quote:
1UP: So are you saying you'll unlock things to make it worth playing multiple times, or are you saying the game will be so good you won't be able to help yourself and play over and over again?

TI: One method to motivate people to continue to play will be the leaderboards; [playing] to try and get a higher score and ranking. Another thing is that we think we have something that's really fun to play. We want to take the way the game feels and take it to a narcotic level. You know how DOA is fun to play even if you lose? Because it's just fun to control the characters -- we want to take Dragon Sword to that level, so you feel like you just don't want to put it down.

Quote:
1UP: Will you have a Ninja Dog mode in this version for folks like EGM's Shane Bettenhausen who have to use ninpo to beat the bosses?

TI: You know people have been calling the Ninja Gaiden series hard, dating back to the original Nintendo days on the NES and then on the Xbox as well. But just as we created a fundamentally different game when we resurrected the franchise for Xbox, we're doing the same thing here; we're creating a whole new type of game for the franchise.

So I think we're going to make it, in terms of difficulty, more like Dead or Alive; instead of [how it is] in the previous Ninja Gaiden games -- where the result of an action would be a success, nothing happens, or a failure -- in Dragon Sword we'll make it so what you do is either a huge success, a medium success, or a small success, so you're always feeling like you're getting good feedback. I want to make it a game where being amazingly good at it will take a lot of work, but anybody can pick it up and play. It's going to be very offensive-oriented, as you can probably tell from playing the demo. Hopefully it'll be easy to pick up and play for a lot of people. I don't intend to make the enemies cabbages, so don't worry about that.

Quote:
1UP: Is there any voice-acting?

TI: Yes, it's a very Nintendo way of doing things. We have voice-acting but nothing's said; it's more of a sound-effect kind of thing. Like when Ryu's fighting you'll hear vocal samples.

Quote:
1UP: Do you guys enjoy knowing that you're bringing this kind of hardcore combat to the DS? There aren't many games like this on the handheld.

TI: Yeah people have been telling me that a lot, and I really appreciate it, but for me it's really that we were one of the developers who originally announced our participation on the platform back when DS was first shown. I knew that the hardware was capable of the game that I was envisioning, and I envisioned a game like this from the get-go, but I was preoccupied with other projects for a few years, and the DS team was very small for a long time. Now it seems like in the few years since the system's been out, we just have a market full of non-games and rather weak titles, and I think that the situation is rather unfortunate, and I'm glad to be able to bring this to that market.

Quote:
1UP: If you think this is the best control interface for an action game on DS, do you think a company like Capcom could put a Devil May Cry on the system?

TI: Well I'm not an employee of Capcom, so I couldn't say for sure, but it's tough for me to envision how they would do Devil May Cry on a handheld. I've seen their mobile phone version of it, and I wondered why they made the game that way.

There was a guy here at Tecmo who came to me and said he wanted to make a mobile phone version of Ninja Gaiden, and I said, "Look, man, there's no way one of my games is going to be able to run on a mobile phone." And at the time the sample he brought to illustrate that it was possible was DMC for mobile phones. I played it and was like, "You're really trying to tell me this is Devil May Cry?"

Quote:
1UP: Do you think you could make a compelling Ninja Gaiden experience on PSP?

TI: It'd be really tough to envision making a Ninja Gaiden for PSP. PSP is a piece of hardware that was designed completely as a home console you could take with you. So to me if I was going to bother making one for PSP, I should just make another one for Xbox 360 -- that's how I would treat it. If someone held a gun to my head and said, "Make Ninja Gaiden for PSP or else I'll kill you," I could probably do it. But it would certainly be a cheaper experience than on a home console, and I might lose my desire to make any other games after that.

Quote:
1UP: I heard through the grapevine during TGS that Capcom producer Hiroyuki Kobayashi doesn't think that Ninja Gaiden: Dragon Sword is a real action game because it's on a handheld.

TI: I heard about that yesterday, and I also heard the name Kobayashi for the first time yesterday too. When something I have personally put a lot of effort into and am really happy about, and something that my staff has been working on so hard for years...when someone comes in and insults that I'm not real happy about it. I don't know what his reasoning was specifically for saying that, but I sure hope he realizes he's going to make Team NINJA his enemy for the next 10 years by saying something like that.


on DMC4:


Quote:
TI: No, I don't treat it like that at all. I guess that qualifies as an action game, but I think it's a totally different kind of game.

Quote:
1UP: What kind of game would you describe it as?

TI: I was just shocked when I played the game, because to me the first rule of an action game is that the enemies have to be a threat, and the enemies have to come at you. And I was playing it, and I spent a couple of seconds moving...what's his name...Nero? I was moving him around, and I stood in front of an enemy for five seconds...and nothing happened -- he didn't attack me. So after that, he finally attacked me, but briefly, and I was like, "Wait a second, what was that?" So I waited another 10 seconds and the enemy was just dancing in front of Nero.

And I thought, "OK, I guess this is what the enemies are like in this game. I just have to find some cool ways to kill them." And then I pulled out the sword and tried every possible permutation of the stick and buttons, and I could only get him to do one kind of sword slash. Am I mistaken? Was I crazy?

Quote:
1UP: If I had to offer an observation at this pre-release junction, it's that Nero is so like Dante -- and Dante is an unlockable character -- that I wonder why they made them both so similar.

TI: So I just thought if the enemies aren't going to do very much, at least they could allow the player to do a lot of cool stuff to kill them, but the battles really felt flat [and are] one-dimensional. So I was just surprised when I played it.

1UP: Before, when the games were on separate systems, kids used to love to try and pit Devil May Cry versus Ninja Gaiden, arguing which was better. Now that they're technically going to both be on the same platform, what would you say to someone riding the fence trying to decide between buying Devil May Cry 4 and Ninja Gaiden 2?

TI: I have no intent to insult believers of Devil May Cry. The problem is that the producer of DMC4 insulted Ninja Gaiden DS. I mean if he has so much confidence that Dragon Sword is not an action game, then I'd love for him to show me Devil May Cry 4, if he's that confident. And I'd love to see if he could beat Ninja Gaiden 2.





回复列表 (53)
#2 golden 2007-10-6 11:16
:哇哦(赵叔专用): :哇哦(赵叔专用): :哇哦(赵叔专用):
这硫酸脸要被capcom灭口了

===================
#3 FORZAGUY 2007-10-6 11:16
等MS败了,我看他跟着谁混.

===================
#4 johnnyf 2007-10-6 11:17
除非有人拿枪指着我的头,我才有可能为PSP做个忍龙,不过那以后我恐怕再也没兴趣做下去了....

:企鹅捶地: :企鹅捶地:

===================
#5 ps2girl 2007-10-6 11:17
评论神了:D

===================
#6 2006arg 2007-10-6 11:17
很好,期待老卡在psp做个dmc,然后和ds的ng比一




===================
#7 carnon 2007-10-6 11:19
其实是卡扑空为了配合硫酸脸的水平,特地设置了最低难度

===================
#8 zafm0861 2007-10-6 11:19
评论是亮点啊。。

===================
#9 ryuetsuya 2007-10-6 11:26
"除非有人拿枪指着我的头,我才有可能为PSP做个忍龙,不过那以后我恐怕再也没兴趣做下去了....

:内牛满面: :内牛满面: :内牛满面:

DS的忍龙快快值崩,我要PSP版的忍龙!

===================
#10 chovosky 2007-10-6 11:28
原帖由 FORZAGUY 于 2007-10-6 11:16 发表
等MS败了,我看他跟着谁混.


跟nds混?:企鹅抽筋蹬腿:

===================
#11 fangel 2007-10-6 11:46
终极索黑出现:D

===================
#12 zj87813096 2007-10-6 11:52
硫酸脸不是很喜欢DMC1吗?

也许他只是欣赏DMC1的制作人而已,所以对现在的DMC怨念很深

===================
#13 jeward 2007-10-6 12:20
我越来越喜欢硫酸脸了:D

===================
#14 神话传说完美版 2007-10-6 12:24
"除非有人拿枪指着我的头,我才有可能为PSP做个忍龙,不过那以后我恐怕再也没兴趣做下去了....:企鹅捶地:



太TMD的叼了,,它不做游戏的话估计现在是黑社会老大了,,:企鹅捶地:

===================
#15 责任编辑 2007-10-6 12:46
硫酸脸急了

===================
#16 wsxz9 2007-10-6 12:50
不是传说这是假消息吗?

===================
#17 tinjo 2007-10-6 12:54
硫酸脸跟ps系也杠上了

===================
#18 杀气腾腾 2007-10-6 12:54
真急了。。。:D

===================
#19 2047 2007-10-6 13:07
原帖由 johnnyf 于 2007-10-6 11:17 发表
除非有人拿枪指着我的头,我才有可能为PSP做个忍龙,不过那以后我恐怕再也没兴趣做下去了....

:企鹅捶地: :企鹅捶地:



快买枪去:企鹅捶地: :企鹅捶地:

===================
#20 动感超人 2007-10-6 14:13
美国SF摩拳擦掌了:企鹅抽筋蹬腿:

===================
#21 RestlessDream 2007-10-6 14:24
原帖由 FORZAGUY 于 2007-10-6 11:16 发表
等MS败了,我看他跟着谁混.

同期待MS败



===================
#22 zafm0861 2007-10-6 14:29
原帖由 wsxz9 于 2007-10-6 12:50 发表
不是传说这是假消息吗?

这个是新的。。。

===================
#23 天线宝宝 2007-10-6 14:32
忍龙2大胜DM4没有悬案,就看PS3能不能移植了,看来索尼要准备一把枪

:红脸不屑:

===================
#24 NintendoWii 2007-10-6 14:40
原帖由 FORZAGUY 于 2007-10-6 11:16 发表
等MS败了,我看他跟着谁混.

他是任饭,MS败了跟老任混

===================
#25 demonxgh789 2007-10-6 15:05
虽然这人偶不喜欢,可忍龙的确是个好游戏!

===================
#26 renvi 2007-10-6 15:10
硫酸脸就是一二逼。

===================
#27 RestlessDream 2007-10-6 15:31
原帖由 NintendoWii 于 2007-10-6 14:40 发表

他是任饭,MS败了跟老任混

原帖由 天线宝宝 于 2007-10-6 14:32 发表
忍龙2大胜DM4没有悬案,就看PS3能不能移植了,看来索尼要准备一把枪

:红脸不屑:


期待MS败之后,索青任萎哄抢丧家忍犬:内牛满面:

===================
#28 mondaijin 2007-10-6 15:43
DMC4的XO和PS3的销量,硫酸脸你要让一枝独秀的NG2怎么超,光会喷是解决不了问题地:D

===================
#29 RestlessDream 2007-10-6 15:46
原帖由 mondaijin 于 2007-10-6 15:43 发表
DMC4的XO和PS3的销量,硫酸脸你要让一枝独秀的NG2怎么超,光会喷是解决不了问题地:D

PS3的表现,倒是给了大家想象力,不妨赌一下是360独占的NG2卖得多,还是跨平台的360+PS3的DMC4卖得多

===================
#30 cowboyblues 2007-10-6 15:53
敌人站在你面前5秒不打你这种动作游戏的AI概念之一硫酸脸就算不喜欢应该也能理解,这个也要喷的话看了硫酸脸是在对于动作游戏的理解很根本的层面上就和capcom完全是分道扬镳的...

===================
#31 无声畅游 2007-10-6 15:58
硫酸脸要做饭野第二...
看好..

===================
#32 karsus 2007-10-6 16:04
原帖由 cowboyblues 于 2007-10-6 15:53 发表
敌人站在你面前5秒不打你这种动作游戏的AI概念之一硫酸脸就算不喜欢应该也能理解,这个也要喷的话看了硫酸脸是在对于动作游戏的理解很根本的层面上就和capcom完全是分道扬镳的...

话说。。站敌人面前5秒对方都不动的话,那玩意能叫AI吗

===================
#33 renvi 2007-10-6 16:06
别喷人家的AI了。 人家还没喷你的画面呢。

===================
#34 kh2840 2007-10-6 16:11
三上当年喷乳摇,宿怨宿怨

===================
#35 cowboyblues 2007-10-6 16:15
原帖由 karsus 于 2007-10-6 16:04 发表

话说。。站敌人面前5秒对方都不动的话,那玩意能叫AI吗

动作游戏的AI很大程度上要根据玩家会同时接敌的数量做的,如果同时可能接敌的数量比较低,那么单个敌人可以猛一些,攻击频率高一点,如果像无双那要会被团团围住的话,敌人就要做的傻一点,否则玩家根本没法打。把敌人做成对player kill on sight 是最容易的,只要简单的条件判断就可以了。但在你面前5秒不动的话,程序就需要判断状态,按随机数调用idle或攻击等行为等,技术含量比见面就打到死要高。

===================
#36 gutt 2007-10-6 16:16
:企鹅捶地:五秒钟

===================
#37 ddr911 2007-10-6 16:17
原帖由 FORZAGUY 于 2007-10-6 11:16 发表
等MS败了,我看他跟着谁混.


有钱人是不败的。。:企鹅弹吉他:

===================
#38 karsus 2007-10-6 16:30
原帖由 cowboyblues 于 2007-10-6 16:15 发表

动作游戏的AI很大程度上要根据玩家会同时接敌的数量做的,如果同时可能接敌的数量比较低,那么单个敌人可以猛一些,攻击频率高一点,如果像无双那要会被团团围住的话,敌人就要做的傻一点,否则玩家根本没法打。把 ...

。。。。我不知道你怎么理解AI这个词的,为玩家着想调低难度那是游戏本身或者说交互的考虑,就AI,人工智能来说,那样很傻,我要提醒你的是计算量大不代表AI高,那是两个概念。AI不分什么ACT还是FPS,你可以想一下,如果HALO的AI做成那个样子,会被喷成什么样子

===================
#39 jinjinghun 2007-10-6 16:39
老卡也真是的,明知道硫酸脸是个喷子,非要挑些话题来让人喷~~!这次挺硫酸:肥雀得意:

===================
#40 三派聚义 2007-10-6 16:42
原帖由 fangel 于 2007-10-6 11:46 发表
终极索黑出现:D

+1

===================
#41 cowboyblues 2007-10-6 16:44
原帖由 karsus 于 2007-10-6 16:30 发表

。。。。我不知道你怎么理解AI这个词的,为玩家着想调低难度那是游戏本身或者说交互的考虑,就AI,人工智能来说,那样很傻,我要提醒你的是计算量大不代表AI高,那是两个概念。AI不分什么ACT还是FPS,你可以想一下 ...



AI不分什么ACT还是FPS........

你都这样认为了,我也不必解释什么了...



===================
#42 karsus 2007-10-6 16:48
原帖由 cowboyblues 于 2007-10-6 16:44 发表



AI不分什么ACT还是FPS........

你都这样认为了,我也不必解释什么了...

如果你面前有一个敌人,他能主动采取行动,并根据你的动作做出合适的反应,这个叫人工智能,判断这个难道还分ACT或者FPS吗,只不过具体实现手段不一样罢了,至于你说的那些难度调整,不在AI范畴之内

===================
#43 sonic4747 2007-10-6 16:51
硫酸赞,硫酸美。

===================
#44 dogsoldier 2007-10-6 16:59
是条汉子

===================
#45 cowboyblues 2007-10-6 17:08
我就举一个比较典型的ACT和FPS的AI的区别吧,

比如在无双中,有8个敌人围住了玩家,只要做出攻击动画就可以攻击到玩家,一般这个时候总体控制所有敌人AI的总控程序会给这8个敌人指定好他们的行为,只给其中的2个人发出攻击玩家的命令,其他6个人都在边上围着做idle或者侧移,以避免8个敌人同时攻击玩家玩家根本不可能防的这种情况出现。

但是在FPS中,如果8个敌人同时在他们的有效射界中检测到了玩家,总控的AI是不会让他们中6个人持枪瞄准玩家什么都不做,而其中两个人射击,这种情况在FPS中是不合理和比较搞笑的。一般来说都是让他们直接射击,或者投掷手雷的,或迂回包抄的。

不同类型的游戏的AI是完全不同的,虽然可能某些理念接近,但实现方法绝对是有很大差别的。

===================
#46 AZOE 2007-10-6 17:09
硫酸面!!!偶的新偶像:企鹅抽筋蹬腿: :企鹅抽筋蹬腿: :企鹅抽筋蹬腿:

===================
#47 solbadguy 2007-10-6 17:21
这厮还好意思说别人,玩个NG2都用金手指还是最低难度:D

不过难道他说的不是事实?DMC本来就是展示如何装B华丽地虐待敌人,这和被敌人虐的NG出发点都不一样。

===================
#48 no1cat 2007-10-6 18:13
骚泥快买枪去

===================
#49 RestlessDream 2007-10-6 18:44
原帖由 solbadguy 于 2007-10-6 17:21 发表
不过难道他说的不是事实?DMC本来就是展示如何装B华丽地虐待敌人,这和被敌人虐的NG出发点都不一样。


+1

===================
#50 马甲007号 2007-10-6 19:01
原帖由 carnon 于 2007-10-6 11:19 发表
其实是卡扑空为了配合硫酸脸的水平,特地设置了最低难度



不纯淫

===================

1/2页 ##1 ##2 下页


[登录后才可回复]