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标题:【官方确认】《帝国时代》开发商Ensemble将在完成《光环战争》后关闭
时间:08-09-10 12:10
作者:RestlessDream

转自游戏时代 http://www.cng4u.com/2008/09/10/ensemble-closing-confirmed/

Filed under: 游戏产业 | No Comments »
Posted on 09月 10th, 2008 作者: leon

Shacknews从多方获悉,《帝国时代(Age of Empires)》的开发商Ensemble Studios在完成《光环战争(Halo Wars)》后将被关闭。

消息人士透露,与《光环战争》项目不相关的员工已被解雇,《光环战争》的重要开发人员被许以一定的好处,直到游戏完成。《光环战争》是以《光环》世界为故事背景的即时战略游戏,于2006年9月公布,预计在2009年上半年发售。本次的故事背景设定在光环初代之前,即UNSC舰队与星际联盟交战之际。

Ensemble Studios成立于1995年,是著名即时战略游戏《帝国时代》系列和《神话时代》系列的开发商,于2001年5月被微软收购。

事后微软证实了此事,并发布了一个声明。《光环战争》完成后原Ensemble Studios的核心团队将成立一个新的工作室以便于对《光环战争》提供支持和开始新的项目。微软表示做出这个决定是十分困难的,解散原因和工作室人员能力以及《光环战争》的品质没有任何关系,事实上有机会接触《光环战争》的人都承认该游戏将成为一款传奇的游戏。之所以选择解散并关闭Ensemble Studios,主要出于财政上的原因(Ensemble Studios此前拥有100多人的规模,可能是维持费用过于庞大)。微软表示也将尽可能地为不能进入新工作室的雇员提供更多的公开职位。

http://www.cng4u.com/games/2008/08/25/halowars00s.jpg


微软官方就此传闻向 shacknews.com 发来的声明原文

Microsoft has decided to close Ensemble Studios following the completion of Halo Wars. After the closure, the Ensemble leadership team will form a new studio and has agreed to provide ongoing support for Halo Wars as well as work on other projects with Microsoft Game Studios.

The team at Ensemble has made invaluable contributions to the games industry with their Age of Empires and Age of Mythology games and with the highly anticipated release of Halo Wars. This decision does not reflect at all on Ensembles talent or the quality of Halo Wars. in fact, many people who have had a chance to test drive Halo Wars agree that it is on track to being a fantastic game.

This was a fiscally-rooted decision that keeps MGS on its growth path. While the decision to dissolve Ensemble was not an easy one, Microsoft is working to place as many Ensemble employees who do not move to the newly formed studio into open positions within Microsoft as possible.

As to our overall strategy at MGS, it remains the same. We are committed to growing MGS with world-class talent both internally and with our external partners around the globe. We have recently added some well-known developers to our team and will continue growing the team. Were particularly excited about the titles we have in the pipeline and continue to evaluate additional opportunities to bring incredible games to life with the industrys best. Our investment in games has never been greater than it is today.


[ 本帖最后由 RestlessDream 于 2008-9-10 12:17 编辑 ]





回复列表 (45)
#2 火彩 2008-9-10 12:11
没有AOE4了?

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#3 金碧辉煌 2008-9-10 12:13
看来MS不准备再做PC GAME了

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#4 猫猫猫 2008-9-10 12:13
现金无限就这样折腾?

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#5 shiningfire 2008-9-10 12:15
http://www.gamespot.com/news/6197465.html
Confirmed: Microsoft closing Ensemble

By Tom Magrino, GameSpot Posted Sep 9, 2008 5:59 pm PT Publisher affirms rumors that it will dissolve Halo Wars dev upon game's completion; leadership team to form new studio that will "work on other projects with Microsoft Game Studios."

Confirmation has come fast in regard to rumors surfacing earlier today that Microsoft would be closing its internal developer Ensemble Studios upon the completion of sci-fi real-time strategy game Halo Wars. In a statement issued today, Microsoft confirmed that Ensemble will be shut down once the Xbox 360-exclusive RTS set in the best-selling Halo franchise ships out early next year.

"The team at Ensemble has made invaluable contributions to the games industry with their Age of Empires and Age of Mythology games and with the highly anticipated release of Halo Wars," the publisher said in a statement. "This decision does not reflect at all on Ensemble’s talent or the quality of Halo Wars--in fact, many people who have had a chance to test drive Halo Wars agree that it is on track to being a fantastic game."

Though Microsoft will close the studio, Ensemble brass plan to soldier on. As part of today's statement, Microsoft said that Ensemble's "leadership team" will form a new development house, and has already entered into an agreement with the publisher to continue supporting Halo Wars post-launch, "as well as work on other projects with Microsoft Game Studios."

Commenting on the reason for the closure, Microsoft said, "This was a fiscally rooted decision that keeps MGS on its growth path. While the decision to dissolve Ensemble was not an easy one, Microsoft is working to place as many Ensemble employees who do not move to the newly formed studio into open positions within Microsoft as possible."

As noted earlier today, the Age of Empires brand has sold more than 20 million units since the first installment debuted on the PC in 1997. According to the NPD Group, Ages of Empires III for the PC has sold 1.15 million units in the US alone through July 2008, with The Warchiefs expansion tallying nearly 305,000 more. (The second expansion, Asian Dynasties, was developed by Rise of Nations creators Big Huge Games.)

Ensemble has been a Microsoft-owned studio since 2001.

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#6 lastmay 2008-9-10 12:17
默哀……



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#7 carnon 2008-9-10 12:19
看来XO准备要出无线键鼠了 :呆猴:

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#8 阿大大染 2008-9-10 12:21
这些人估计被拉去开发新的光环游戏了。前几天微软不是说要成立内部光环制作团队么。

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#9 RestlessDream 2008-9-10 12:22
原帖由 阿大大染 于 2008-9-10 12:21 发表
这些人估计被拉去开发新的光环游戏了。前几天微软不是说要成立内部光环制作团队么。

gearbox + ensemble,领头的来自bungie……

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#10 GAYBL 2008-9-10 12:26
那帝国时代以后怎么办?

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#11 阿大大染 2008-9-10 12:37
原帖由 RestlessDream 于 2008-9-10 12:22 发表

gearbox + ensemble,领头的来自bungie……


gearbox不是只来了一个技术主管Corrinne Yu吗?

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#12 阿大大染 2008-9-10 12:43
原帖由 GAYBL 于 2008-9-10 12:26 发表
那帝国时代以后怎么办?


应该是不做了吧。

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#13 zafm0861 2008-9-10 12:50
可惜了……

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#14 阿大大染 2008-9-10 13:16
Kotaku消息,韩国人今天上午去Ensemble宣布的消息。另外分析微软将从PC游戏撤退,注意力100%集中在Xbox系列上。

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#15 RestlessDream 2008-9-10 13:28
原帖由 阿大大染 于 2008-9-10 13:16 发表
Kotaku消息,韩国人今天上午去Ensemble宣布的消息。另外分析微软将从PC游戏撤退,注意力100%集中在Xbox系列上。

不会从PC全面撤退,毕竟DX+Windows几乎就是PC Gaming的代名词。
只是第一方第二方研发将聚焦xb系
MGS作为发行商,pc平台未来的战略个人恶意揣测更多集中在GFW品牌上

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#16 阿大大染 2008-9-10 13:30
原帖由 RestlessDream 于 2008-9-10 13:28 发表

不会从PC全面撤退,毕竟DX+Windows几乎就是PC Gaming的代名词。
只是第一方第二方研发将聚焦xb系
MGS作为发行商,pc平台未来的战略个人恶意揣测更多集中在GFW品牌上


上面说错了,应该是以后MGS制作游戏主要集中在Xbox上。

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#17 shiningfire 2008-9-10 13:32
确实应该集中在主机上 PC市场基本就是网游天下 CU游戏再好也就那点销量

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#18 阿大大染 2008-9-10 13:34
MGS一直在整合之中呀。像微软和索尼这样的综合企业,第一方规模大了不好管理,规模小了实力又不够,还真是麻烦。

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#19 west2046 2008-9-10 13:35
快点去搞HALO4!1:内牛满面:

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#20 阿大大染 2008-9-10 13:40
原帖由 west2046 于 2008-9-10 13:35 发表
快点去搞HALO4!1:内牛满面:


很有可能。Bungie应该是在搞外传,新成立的光环小组做光环4,但是光环4平台是360还是下代主机就不好说了。

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#21 qieyifonger 2008-9-10 13:40
帝国时代难道就这么没了?



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#22 RestlessDream 2008-9-10 13:50
原帖由 阿大大染 于 2008-9-10 13:34 发表
MGS一直在整合之中呀。像微软和索尼这样的综合企业,第一方规模大了不好管理,规模小了实力又不够,还真是麻烦。

正解。大企业的企业病很凶猛。尤其在创新方面,在和小鱼快鱼打拼,制度设计如果不好,很容易失去活力。微软这么多年依然能保持现在的活力,很不容易。
反正我对帝国时代没啥感情……ensemble是聚集……散了,那就散了吧……

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#23 west2046 2008-9-10 13:50
原帖由 阿大大染 于 2008-9-10 13:40 发表


很有可能。Bungie应该是在搞外传,新成立的光环小组做光环4,但是光环4平台是360还是下代主机就不好说了。

应该是下一代!:内牛满面:

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#24 阿大大染 2008-9-10 13:52
原帖由 west2046 于 2008-9-10 13:50 发表

应该是下一代!:内牛满面:


恩,光环战争09年发售,整合整合,开发出来怎么算也是新主机了。

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#25 关大门 2008-9-10 13:59
帝国时代系列,是唯一能与星际和魔兽相提并论的RTS,这样就断后真的太可惜了。

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#26 金碧辉煌 2008-9-10 14:12
MS战略是让第三方去开发PC游戏 并打上GFW的LOGO

自己集中火力开发XO游戏 因为SONY的第一方实力不弱

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#27 OOGIK 2008-9-10 14:22
会不会没还不好说
帝国时代还是微软的东西

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#28 psi 2008-9-10 14:25
原帖由 RestlessDream 于 2008-9-10 13:50 发表

正解。大企业的企业病很凶猛。尤其在创新方面,在和小鱼快鱼打拼,制度设计如果不好,很容易失去活力。微软这么多年依然能保持现在的活力,很不容易。
反正我对帝国时代没啥感情……ensemble是聚集……散了,那就 ...



索尼好像活力也不小,表扬一下

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#29 阿大大染 2008-9-10 14:33
原帖由 psi 于 2008-9-10 14:25 发表



索尼好像活力也不小,表扬一下


因为索尼游戏部门也早就进行过大裁员了。

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#30 akilla 2008-9-10 17:08
哭,帝国时代 俺最爱的RTS

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#31 升值器 2008-9-10 17:11
看来任谁也不是冤大头,也要考虑盈利啊

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#32 无忧的烦恼 2008-9-10 17:47
任天堂告诉我们玩家wii是革命性的....买了wii,我知道了什么是革命...

微软告诉我们:光环战争是革命性的,超越一切rts....我期待什么是rts革命

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#33 shiningfire 2008-9-10 18:03
什么时候变成革命性游戏了?

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#34 阿大大染 2008-9-11 00:23
原帖由 无忧的烦恼 于 2008-9-10 17:47 发表
任天堂告诉我们玩家wii是革命性的....买了wii,我知道了什么是革命...

微软告诉我们:光环战争是革命性的,超越一切rts....我期待什么是rts革命


光环战争是专门针对游戏主机的RTS,专门根据360手柄设计的。

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#35 jump 2008-9-11 00:33
ensemble……
当年神话时代惨败之后就有谣言说要解散要整合,但时隔许久,美洲时代最终还是公布了。
貌似神话时代到美洲时代之间的空白期基本是靠卖aoe2引擎授权勉强维持的。
美洲时代还是不理想……ensemble似乎也失去灵气了。
光环战争拖的时间太长了,ms大概也对这个超过百人的庞大低产团队失去耐心了吧……
无论如何,为ensemble这个带来过无数欢乐的logo默哀。

未来的AOE too游戏还可以期待big huge games……

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#36 ff_cactus 2008-9-11 09:08
随着这么多厂商的倒闭, 那什么play for windows估计也快玩完了。
:企鹅弹吉他:

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#37 RestlessDream 2008-9-11 10:55
原帖由 ff_cactus 于 2008-9-11 09:08 发表
随着这么多厂商的倒闭, 那什么play for windows估计也快玩完了。
:企鹅弹吉他:

胡言乱语。关闭 vs 倒闭 / GFW vs playforwindows
洗洗睡吧……

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#38 zafm0861 2008-9-11 10:58
[posted by wap]
FF神又来炫耀自己的智商了

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#39 yangzhicai 2008-9-11 10:58
只不过了关闭Ensemble,处理点多余的人手,再重新开一个新的工作室罢了

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#40 west2046 2008-9-11 11:06
FF大神L5大神也来陪你了!!:企鹅倾蹬小腿:

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#41 超越神的牛肉人 2008-9-11 11:26
原帖由 jump 于 2008-9-11 00:33 发表
ensemble……
当年神话时代惨败之后就有谣言说要解散要整合,但时隔许久,美洲时代最终还是公布了。
貌似神话时代到美洲时代之间的空白期基本是靠卖aoe2引擎授权勉强维持的。
美洲时代还是不理想……ensemble似乎 ...

:失身猴:
RON传奇个纱布游戏



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#42 west2046 2008-9-11 11:32
HALO WAR我会买来试试!!

个人喜欢帝国时代系列多于SC系列!!:可爱猴:

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#43 Allspark 2008-9-11 14:04
新消息,SHANE KIM确认不会放弃AOE品牌。裁撤工作室不等于就放弃品牌,也不等于人都要遣散。看新闻多用用脑子OK?

PS:本人对AOE的性质远高于C&C和SC系列。这系列玩起来虽然累但是系统确实很赞,有《文明》的精髓在。

[ 本帖最后由 Allspark 于 2008-9-11 14:05 编辑 ]

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#44 Tiberium 2008-9-11 18:37
ES以及MS下几乎所有工作室的严重低产拖沓作风值得深思……

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#45 OOGIK 2008-9-11 20:47
微软正式宣布帝国时代系列不会因此终结了

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#46 阿大大染 2008-9-12 01:42
原帖由 OOGIK 于 2008-9-11 20:47 发表
微软正式宣布帝国时代系列不会因此终结了


估计是外包。

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