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#51 Jonsoncao 2008-10-28 07:36
又看了几分钟,辐射滚动条万岁!滚动条黑滚草! :企鹅捶地: :企鹅捶地: :企鹅捶地:

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#52 RestlessDream 2008-10-28 13:23
我黑我快乐,关你事毛!

:企鹅抽筋蹬腿: :企鹅抽筋蹬腿: :企鹅抽筋蹬腿:

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#53 zafm0861 2008-10-28 13:38
我操,我要铁盒啊!!!!
麻痹死活买不到啊啊啊啊!

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#54 老鹤 2008-10-28 14:49
那妹子也是限定里的?

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#55 Jonsoncao 2008-10-29 04:08
:D 收到了……多图来也

我现在用HDTV当显示器,色彩文件不太对,所以大家如果看到照片颜色过于黯淡的话别怪我……



附件:: [您所在的用户组无法下载或查看附件]


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#56 Jonsoncao 2008-10-29 04:10
先来几张限定版攻略的图

限定版攻略全流程按照360版制作,图片键位全部一样,所以大家可以放心购买
附件:: [您所在的用户组无法下载或查看附件]


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#57 Jonsoncao 2008-10-29 04:12
攻略送了一张双面的废土超大地图
比老滚4送的地图大多了
附件:: [您所在的用户组无法下载或查看附件]


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#58 Jonsoncao 2008-10-29 04:17
限定版里面附带了一个100页的画册
附件:: [您所在的用户组无法下载或查看附件]


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#59 Jonsoncao 2008-10-29 04:18
限定版攻略的封面和封底

分量也很足,总共500页,和另外一本大厚书比较
附件:: [您所在的用户组无法下载或查看附件]


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#60 Jonsoncao 2008-10-29 04:19
哈哈,逼逼小子 233max,头上带了一个弹簧是可以动的
附件:: [您所在的用户组无法下载或查看附件]


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#61 Jonsoncao 2008-10-29 04:20
更多逼逼小子
附件:: [您所在的用户组无法下载或查看附件]


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#62 shiningfire 2008-10-29 06:20
小老虎到处炫耀啊 在a9看到了:猴子喷火:

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#63 Jonsoncao 2008-10-29 07:19
说个比较贴心的地方

在出vault 101之前,系统会自动帮你建立第一个存档(不是autosave),这样如果你对自己SPECIAL分配不满意还可以改……

强烈推荐多加Int

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#64 west2046 2008-10-29 07:22
不是闹钟版!:红脸不屑: :红脸不屑: :红脸不屑:

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#65 west2046 2008-10-29 07:25
格子床单不错啊!以后估计可以和雷总的凉席齐名了!:企鹅拍手带字幕:

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#66 西风的树 2008-10-29 09:01
我没有见到Brotherhood of Steel限定啊

小老虎给我发个链接看看好吗?:呆猴:

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#67 Jonsoncao 2008-10-29 09:08
原帖由 西风的树 于 2008-10-29 09:01 发表
我没有见到Brotherhood of Steel限定啊

小老虎给我发个链接看看好吗?:呆猴:

就是这个
http://www.game.co.uk/Xbox360/Ro ... ve-Limited-Edition/

强烈建议大家先把INT升到10点,然后减少End和Str的配点,然后移到Charisma和Perception上去……
INT 10点的话这样每次升级就有20个技能点可以用……

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#68 西风的树 2008-10-29 09:14
这个版本我看到过, 但是不值啊, 只有standard version of the game 和 一个 figurine

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#69 dogsoldier 2008-10-29 09:23
taobao上的美版铁盒版650元,不知道是不是跟你的内容一样

盒子是一样的:企鹅捶地:

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#70 Jonsoncao 2008-10-29 09:26
我的配点建议,可以牺牲Str和End

Str所关联的perk最高只需要5点
是Strong Back,8级可以取得,效果是包容量+50

End会影响初始HP不同,然后对big arms和unarmed的加成不同
关联的perk最大需要7点,叫Solar Powered,可以在20级时候取得,是在阳光下回血

INT就重要了,INT越高,每次升级所取得的技能点数就会越多,10点INT可以取得20点,而且可以获得Science,Repair和Medicine三个技能的加成,全面路线个人建议5点,如果走盗贼路线建议10点

虽然与INT关联最高的perk要求INT7,叫Computer Whiz,但是有一点就是Computer Whiz其实没什么用,因为hack可以随时退出重新来……

盗贼建议Agi+7然后Luck+6

Agi到7可以用的perk是Action boy,行动值+25,用VATS可以大大提高你对抗强敌时候的生存机会
Luck到6有三个perks都是关于critical hits的……总之如果是走盗贼向的话绝对应该拥有……



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#71 浅海章鱼 2008-10-29 09:38
极端玩法,全加到一个属性上,行不?

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#72 Jonsoncao 2008-10-29 09:43
全部加到INT上可行

因为升级的技能点多了5点

加到其他上面浪费……

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#73 浅海章鱼 2008-10-29 10:12
ok,受教

典藏版有包ost的? 版主共享吧~:悠嘻猴放炮: :悠嘻猴放炮:

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#74 Jonsoncao 2008-10-29 10:19
没有CD,只有一张make of fallout 3的dvd

我还没来得及看……

今天太忙了……我现在就在做作业……(三心二意惭愧啊……),周四争取把全配点对应的技能做个表并且翻译了……

[ 本帖最后由 Jonsoncao 于 2008-10-29 10:24 编辑 ]

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#75 Jonsoncao 2008-10-30 08:45
================================================================================

[I] Skill Names and Attributes

--------------------------------------------------------------------------------

Skill Name Attribute Affected Skills Modified

1. Agility Action Points Small Guns, Sneak
2. Charisma Disposition Barter, Speech
3. Endurance Health, Resistances Big Guns, Unarmed
4. Intelligence Skill Points per Level Medicine, Repair, Science
5, Luck Critical Chance All Skills
6. Perception Compass Markers Energy Weapons, Explosives, Lockpick
7. Strength Carry Weight Melee Weapons

================================================================================

[II] Leveling Charts and Perks

--------------------------------------------------------------------------------

These charts will have the abilities and attributes gained at each level, and
for the perk charts, they will label each perk gained, along with what your
minimum level of your character as well as the minimum level of the specific
skill needed to gain that ability.

--------------------------------------------------------------------------------

Agility - A measure of your quickness and dexterity. Agility affects
your total number of Action Points, which are used to
perform specialized combat actions in V.A.T.S mode (use AP
to attack enemies until your AP run out).

--------------------------------------------------------------------------------

Abilities affected: Small Guns, Sneak


Level Action Points Skill Modifiers (%)

1 67 Small Guns +2, Sneak +2
2 69 Small Guns +4, Sneak +4
3 71 Small Guns +6, Sneak +6
4 73 Small Guns +8, Sneak +8
5 75 Small Guns +10, Sneak +10
6 77 Small Guns +12, Sneak +12
7 79 Small Guns +14, Sneak +14
8 81 Small Guns +16, Sneak +16
9 83 Small Guns +18, Sneak +18
10 85 Small Guns +20, Sneak +20


Perks Minimum Agility Needed Level Available

Gun Nut 4 2
Thief 4 2
Silent Running 6 12
Sniper 6 12
Light Step 6 14
Action Boy 7 16

--------------------------------------------------------------------------------

Charisma - Your overall attractiveness and likeability. Having a high
Charisma will improve people's disposition toward you,
although it can't overcome a particularly high or low Karma.

--------------------------------------------------------------------------------

Abilities affected: Barter, Speech, Disposition

Level Skill Modifiers (%)

1 Barter +2, Speech +2
2 Barter +4, Speech +4
3 Barter +6, Speech +6
4 Barter +8, Speech +8
5 Barter +10, Speech +10
6 Barter +12, Speech +12
7 Barter +14, Speech +14
8 Barter +16, Speech +16
9 Barter +18, Speech +18
10 Barter +20, Speech +20


Perks Minimum Charisma Needed Level Available

Scoundrel 4 4
Child at Heart 4 4
Impartial Meditation 5 8
Animal Friend 6 10
Master Trader 6 14

--------------------------------------------------------------------------------

Endurance - Your health and overall physical fitness. The higher your
Endurance, the better your Health, Poison Resistance and
Radiation Resistance are.

--------------------------------------------------------------------------------

Abilities affected: Poison Resistance, Radiation Resistance, Big Guns, Unarmed


Level Initial Health Skill Modifiers (%)

1 120 Big Guns +2, Unarmed +2
2 140 Big Guns +4, Unarmed +4
3 160 Big Guns +6, Unarmed +6
4 180 Big Guns +8, Unarmed +8
5 200 Big Guns +10, Unarmed +10
6 220 Big Guns +12, Unarmed +12
7 240 Big Guns +14, Unarmed +14
8 260 Big Guns +16, Unarmed +16
9 280 Big Guns +18, Unarmed +18
10 300 Big Guns +20, Unarmed +20


Perks Minimum Endurance Needed Level Available

Toughness 5 6
Lead Belly 5 6
Strong Back 5 8
Bad Resistance 5 8
Size Matters 5 8
Life Giver 6 12
Solar Powered 7 20

--------------------------------------------------------------------------------

Intelligence - Measures your basic intellect, curiosity in the world,
and adeptness at critical thinking. The higher your
Intelligence, the more skill points you can distribute
when you level up.

*note* this is the skill you should level up first if you want big bonuses later

--------------------------------------------------------------------------------

Abilities affected: Medicine, Repair, Science, Skill Points per Level Up


Level Skill Points Skill Modifiers (%)

1 11 Medicine +2, Repair +2, Science +2
2 12 Medicine +4, Repair +4, Science +4
3 13 Medicine +6, Repair +6, Science +6
4 14 Medicine +8, Repair +8, Science +8
5 15 Medicine +10, Repair +10, Science +10
6 16 Medicine +12, Repair +12, Science +12
7 17 Medicine +14, Repair +14, Science +14
8 18 Medicine +16, Repair +16, Science +16
9 19 Medicine +18, Repair +18, Science +18
10 20 Medicine +20, Repair +20, Science +20


Perks Minimum Intelligence Needed Level Available

Swift Learner 4 2
Gun Nut 4 2
Daddy's Boy 4 2
Educated 4 4
Entomologist 4 4
Comprehension 4 4
Nerd Rage! 5 10
Computer Whiz 7 18

--------------------------------------------------------------------------------

Luck - Affects every other skill; raising your Luck raises all of your
skill values by a small amount. Having a high Luck will also
improve your chance of a critical hit.

--------------------------------------------------------------------------------

Abilities affected: Critical Hit Chance


Level Skill Modifiers (%)

1 Critical 1%, All Skills +1
2 Critical 2%, All Skills +1
3 Critical 3%, All Skills +2
4 Critical 4%, All Skills +2
5 Critical 5%, All Skills +3
6 Critical 6%, All Skills +3
7 Critical 7%, All Skills +4
8 Critical 8%, All Skills +4
9 Critical 9%, All Skills +5
10 Critical 10%, All Skills +5


Perks Minimum Luck Needed Level Available

Fortune Finder 5 6
Scrounger 5 8
Finesse 6 10
Mysterious Stranger 6 10
Better Criticals 6 16

--------------------------------------------------------------------------------

Perception - Determines how well you use your five senses, and also
pertains to an almost superhuman "sixth sense." The higher
your Perception, the sooner the compass markings appear
on your compass to indicate a threat.

--------------------------------------------------------------------------------

Abilities affected: Detecting Enemies, Energy Weapons, Explosives, Lockpicking


Level Skill Modifiers (%)

1 Energy Weapons +2, Explosives +2, Lockpick +2
2 Energy Weapons +4, Explosives +4, Lockpick +4
3 Energy Weapons +6, Explosives +6, Lockpick +6
4 Energy Weapons +8, Explosives +8, Lockpick +8
5 Energy Weapons +10, Explosives +10, Lockpick +10
6 Energy Weapons +12, Explosives +12, Lockpick +12
7 Energy Weapons +14, Explosives +14, Lockpick +14
8 Energy Weapons +16, Explosives +16, Lockpick +16
9 Energy Weapons +18, Explosives +18, Lockpick +18
10 Energy Weapons +20, Explosives +20, Lockpick +20


Perks Minimum Perception Needed Level Available

Thief 4 2
Sniper 6 12
Light Step 6 14
Contract Killer 6 14
Lawbringer 6 14
Better Criticals 6 16
Infiltrator 7 18

--------------------------------------------------------------------------------

Strength - A measure of your raw physical strength. It determines how
much you can carry, and the extra damage done in unarmed
combat.

--------------------------------------------------------------------------------

Abilities affected: Melee Weapons, Carry Weight


Level Carry Weight (LBS) Melee Damage (HP) Skill Modifiers (%)

1 160 0.5 Melee Weapons +2
2 170 1 Melee Weapons +4
3 180 1.5 Melee Weapons +6
4 190 2 Melee Weapons +8
5 200 2.5 Melee Weapons +10
6 210 3 Melee Weapons +12
7 220 3.5 Melee Weapons +14
8 230 4 Melee Weapons +16
9 240 4.5 Melee Weapons +18
10 250 5 Melee Weapons +20


Perks Minimum Strength Needed Level Available

Little Leaguer 4 2
Iron Fist 4 4
Strong Back 5 8

================================================================================

[III] Attributes, Perks and Skills Explanations

--------------------------------------------------------------------------------

Here's the perks list, in order of what level your character has to be in order
to gain the perk. Certain perks have multiple ranks, which you can level up.

--------------------------------------------------------------------------------

Level 2 Perks

Black Widow/Lady Killer

Ranks: 1
Requirements: none

BW is for female players, LK is for male players. Inflicts an extra 10%
damage to all NPCs of the opposite gender and gains access to special
dialog options with them.

Daddy's Boy/Daddy's Girl

Ranks: 3
Requirements: Intelligence 4+

Gain an additional 5% to both Science and Medicine skills.

Rank 1: +5 Science skill increase, +5 Medicine skill increase
Rank 2: +10 Science skill increase, +10 Medicine skill increase
Rank 3: +15 Science skill increase, +15 Medicine skill increase

Gun Nut

Ranks: 3
Requirements: Agility 4+, Intelligence 4+

Gain an additional 5% to both Small Guns and Repair skills.

Rank 1: +5 Small Guns skill increase, +5 Repair skill increase
Rank 2: +10 Small Guns skill increase, +10 Repair skill increase
Rank 3: +15 Small Guns skill increase, +15 Repair skill increase

Little Leaguer

Ranks: 3
Requirements: Strength 4+

Gain an additional 5% to both Melee and Explosives skills.

Rank 1: +5 Melee skill increase, +5 Explosives skill increase
Rank 2: +10 Melee skill increase, +10 Explosives skill increase
Rank 3: +15 Melee skill increase, +15 Explosives skill increase

Swift Learner

Ranks: 3
Requirements: Intelligence 4+

Gain an additional 10% experience points whenever they are earned.

Rank 1: Experience +10%
Rank 2: Experience +20%
Rank 3: Experience +30%

Thief

Ranks: 3
Requirements: Agility 4+, Perception 4+

Gain a one-time bonus of 5% bonus to the Sneak and Lockpick skills.

Rank 1: +5 Sneak skill increase, +5 Lockpick skill increase
Rank 2: +10 Sneak skill increase, +10 Lockpick skill increase
Rank 3: +15 Sneak skill increase, +15 Lockpick skill increase


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Level 4 Perks

Child at Heart

Ranks: 1
Requirements: Charisma 4+

More likely to receive a friendly greeting when dealing with children,
and opens more dialogue options when dealing with them.

Comprehension

Ranks: 1
Requirements: Intelligence 4+

Gain one additional Skill point bonus when reading Skill Books. There are
324 total books, a possible of 16,200 points rather than 8,100 points.

Educated

Ranks: 1
Requirements: Intelligence 4+

Gain +3 more skill points every time you advance in level (you should take
this at Level 4).

Entomologist

Ranks: 1
Requirements: Intelligence 4+, Science 40+

Inflict an additional 50% damage every time you attack an insect.

Iron Fist

Ranks: 3
Requirements: Strength 4+

Inflict an additional 5 points of Unarmed damage.

Rank 1: +5 Unarmed damage
Rank 2: +10 Unarmed damage
Rank 3: +15 Unarmed damage

Scoundrel

Ranks: 3
Requirements: Charisma 4+

Gain an additional 5% to both Speech and Barter skills.

Rank 1: +5 Speech skill increase, +5 Barter skill increase
Rank 2: +10 Speech skill increase, +10 Barter skill increase
Rank 3: +15 Speech skill increase, +15 Barter skill increase

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Level 6 Perks

Bloody Mess

Ranks: 1
Requirements: none

Inflict an extra 5% damage with any weapon to any opponent, and explode
them spectacularly upon death.

Demolition Expert

Ranks: 3
Requirements: Explosives 50+

Mines, Grenades and Missile Launcher inflicts +20% damage

Rank 1: +20% damage
Rank 2: +40% damage
Rank 3: +60% damage

Fortune Finder

Ranks: 1
Requirements: Luck 5+

Gain a keen sense of locating Nuka-Cola Caps.

Gunslinger

Ranks: 1
Requirements: None

Gain a 25% better chance to hit in V.A.T.S. with any one-handed ranged
weapon.

Lead Belly

Ranks: 1
Requirements: Endurance 5+

Take 50% less radiation poisoning when drinking from an irradiated water
source.

Toughness

Ranks: 1
Requirements: Endurance 5+

Gain +10 to overall Damage Resistance (max of 85).

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Level 8 Perks

Commando

Ranks: 1
Requirements: none

Gain a 25% better chance to hit in V.A.T.S. with any rifle.

Impartial Meditation

Ranks: 1
Requirements: Charisma 5+

Gain an extra 30% to Speech as long as you maintain a neutral Karma.

Rad Resistance

Ranks: 1
Requirements: Endurance 5+

Gain an extra 25% to Radiation Resistance.

Scrounger

Ranks: 1
Requirements: Luck 5+

Grants more access to ammunition from safes, desks, cabinets, etc.

Size Matters

Ranks: 3
Requirements: Endurance 5+

Gain +15 to the Big Guns skill.

Rank 1: Big Guns +15
Rank 2: Big Guns +30
Rank 3: Big Guns +45

Strong Back

Ranks: 1
Requirements: Strength 5+, Endurance 5+

Carry 50 more pounds of equipment.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Level 10 Perks

Animal Friend

Ranks: 2
Requirements: Charisma 6+

Never have to worry about being attacked by an animal.

Rank 1: Animals won't attack unless provoked
Rank 2: Animals attack your non-animal enemies.

Finesse

Ranks: 1
Requirements: none

Have a higher chance to score a critical hit in combat by 5%.

Here and Now

Ranks: 1
Requirements: none

Grants you an additional experience level.

Mister Sandman

Ranks: 1
Requirements: Sneak 60+

Can instantly kill any adult human you encounter while they're sleeping.

Mysterious Stranger

Ranks: 1
Requirements: Luck 6+

During V.A.T.S. a mysterious stranger sometimes appears and kills an
opponent. If the opponent has less than 150 points of health, there is
a 10% chance that the mysterious stranger will show up and finish him off.

Nerd Rage!

Ranks: 1
Requirements: Intelligence 5+, Science 50+

When your health drops to 20% or less, your Strength is raised to 10, and
you gain +50 to Damage Resistance.

Night Person

Ranks: 1
Requirements: none

Gain +2 to Intelligence and +2 to Perception when the sun is down, which
is between 6PM and 6AM in the game (use the Pip-Boy's Clock for the time).


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Level 12 Perks

Cannibal

Ranks: 1
Requirements: none

Can feed on corpses to regain health (must be Sneaking to do so). However,
every time you feed, you lose Karma. For each corpse: Health +25, Karma -1

Fast Metabolism

Ranks: 1
Requirements: none

Receive 20% more healing when using a Stimpak.

Life Giver

Ranks: 1
Requirements: Endurance 6+

Gain an additional 30 Health.

Pyromaniac

Ranks: 1
Requirements: Explosives 60+

Inflict 50% more damage with fire-based weapons.

Robotics Expert

Ranks: 1
Requirements: Science 50+

Gain 25% damage against any robot. Also, if you Sneak up on a robot, you
can permanently shut down that robot.

Silent Running

Ranks: 1
Requirements: Agility 6+, Sneak 50+

Speed no longer factors into a successful Sneak attempt. You also gain
+10% to Sneak.

Sniper

Ranks: 1
Requirements: Perception 6+, Agility 6+

Increases your chance of getting a headshot by 25% in V.A.T.S. mode.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Level 14 Perks

Adamantium Skeleton

Ranks: 1
Requirements: none

Your limbs receive only 50% of the damage they normally would.

Chemist

Ranks: 1
Requirements: Medicine 60%+

Any Chems you take last twice as long.

Contract Killer

Ranks: 1
Requirements: none

You can loot an ear from the corpse of any good character, and sell it
to an "evil" vendor for Caps (5 Caps per ear).

Cyborg

Ranks: 1
Requirements: Science 60%+, Medicine 60%+

Instantly adds +10% to Damage Resistance, Poison Resistance, Radiation
Resistance, and the Energy Weapons skill.

Lawbringer

Ranks: 1
Requirements: none

Can loot a finger from the corpse of any defeated evil character and
sell it to a "good" vendor for Caps (5 Caps per finger).

Light Step

Ranks: 1
Requirements: Agility 6+, Perception 6+

Never set off enemy Mines or Traps.

Master Trader

Ranks: 1
Requirements: Charisma 6+, Barter 60+

Prices of all bought items from vendors are reduced by 25%.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Level 16 Perks

Action Boy/Action Girl

Ranks: 1
Requirements: Agility 6+

Gain an additional 25 Action Points that can be used in V.A.T.S.

Better Criticals

Ranks: 1
Requirements: Perception 6+, Luck 6+

Critical hits do 50% more damage.

Chem Resistant

Ranks: 1
Requirements: Medicine 60+

You are 50% less likely to get addicted to Chems.

Tag!

Ranks: 1
Requirements: none

Allows you to select a fourth skill to be a "Tag skill", which instantly
raises it by 15 points.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Level 18 Perks

Computer Whiz

Ranks: 1
Requirements: Intelligence 7+, Science 70%+

Receive a special bonus whenever hacking a computer. If you are locked
out of a computer, you can attempt to hack it one more time.

Concentrated Fire

Ranks: 1
Requirements: Small Guns 60+, Energy Weapons 60+

Gain an automatic +5% chance to hit a body part, and when that body part
is targeted again, your hit chances are further increased.

Targeting 1st time: normal %
Targeting 2nd time: +5%
Targeting 3rd time: +10% etc.

Infiltrator

Ranks: 1
Requirements: Perception 7+, Lockpick 70+

Gain a special bonus whenever you pick a lock. If a lock is broken, and
can't normally be picked again, you can attempt to pick it one more time.

Paralyzing Palm

Ranks: 1
Requirements: Unarmed 70+

Can access a special unarmed V.A.T.S. palm strike, which paralyzes the
opponent for 30 seconds. Must be completely unarmed to perform, but can
have Brass Knuckles or a Deathclaw equipped. Note: equipping yourself
after the palm strike does not un-paralyze them.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Level 20 Perks


Explorer

Ranks: 1
Requirements: none

Every Primary Location on your World Map is revealed, and you can Fast
Travel to it.

Ninja

Ranks: 1
Requirements: Sneak 80+, Melee Weapons 80+

When attacking with either Melee or Unarmed, you gain a +15% critical
chance on every strike, and criticals do 25% more damage than normal.

Grim Reaper's Sprint

Ranks: 1
Requirements: none

Slaying a target in V.A.T.S. mode restores all your Action Points when
you exit.

Solar Powered

Ranks: 1
Requirements: Endurance +7

Gain an additional 2 points of strength when in direct sunlight, and you
slowly regain Health.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

===================
#76 老鹤 2008-10-30 09:17
除了PC上的国内汉化外家用机上会不会有中文版?

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#77 tiq 2008-10-30 14:44
谢谢,领教了

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#78 smilingjudy 2008-10-30 16:49
不知道哪里由攻略啊,出了101以后,就不知道怎么搞了。。。

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#79 Jonsoncao 2008-10-30 21:53
原帖由 smilingjudy 于 2008-10-30 16:49 发表
不知道哪里由攻略啊,出了101以后,就不知道怎么搞了。。。

离101最近的城市是megaton,先去那里打听父亲的消息

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#80 Jonsoncao 2008-10-31 08:07
Megaton的核弹任务分支如下

3个NPC
警长Simms:在城中闲逛
Mister Burke:在酒吧里面
Leo Stahl:在水处理工厂里面,也能在大街上遇到

大分支1:解除核弹,向警长报告,如果之前你没有要求钱的话,有karma加
小分支1:如果你想解除核弹但是explosive技能点不够,可以去外面升级之后再回来,或者找Stahl买+perception的药水
小分支2:如果你先前打听到Stahl是瘾君子,当你的speech够的时候,可以说服他戒掉毒瘾然后他会给他办公桌的钥匙,他办公桌里面有+perception的药水
小小分支3:在前面的条件都满足的情况下,如果你接受了Burke要你炸掉megaton的要求,那么你可以去告诉Simms,但是Burke会干掉Simms然后威胁你……(当然你可以去tenpenny tower直接干死他,这是后话)

大分支2:引爆核弹
小分支1和2同前
装上引爆装置之后你需要去tenpenny tower向Burke报告……karma大减……然后之后megaton的分支任务全部不能做了……

以上

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#81 Shinku 2008-10-31 09:54
衰个JJ哟.衰你还问我..noob

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#82 Jonsoncao 2008-10-31 10:12
日式游戏肥猪流你好,日式游戏肥猪流再见:企鹅捶地: :企鹅捶地: :企鹅捶地: :企鹅捶地: :企鹅捶地:

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#83 Jonsoncao 2008-10-31 13:12
原帖由 Shinku 于 2008-10-31 09:54 发表
衰个JJ哟.衰你还问我..noob

我草,相信你的主升science,speech,lockpick,现在打怪辛苦啊 :内牛满面:

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#84 RestlessDream 2008-10-31 15:54
对了,LZ提供的剧透代码不是完全隐形。真藏剧透用以下代码 我是剧透,你来打我呀你来打我呀,啦啦啦

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#85 Shinku 2008-10-31 15:55
原帖由 Jonsoncao 于 2008-10-31 13:12 发表

我草,相信你的主升science,speech,lockpick,现在打怪辛苦啊 :内牛满面:

科学家从不动粗要用IQ战翻他们

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#86 bourne 2008-10-31 16:45
原帖由 Jonsoncao 于 2008-10-31 08:07 发表
大分支2:引爆核弹
小分支1和2同前
装上引爆装置之后你需要去tenpenny tower向Burke报告……karma大减……然后之后megaton的分支任务全部不能做了……

引爆核弹后回到megaton,门口守门的机器人还剩个脑袋,嘴里还在不停地说:we promise the bomb is prefectly safe....

[ 本帖最后由 bourne 于 2008-10-31 16:51 编辑 ]

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#87 Jonsoncao 2008-11-1 02:25
看到A9有小盆友问……就写了篇破解电脑的新手攻略……在首页更新了…… :内牛满面:

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#88 moonworm 2008-11-1 08:23
小分支2:如果你先前打听到Stahl是瘾君子,当你的speech够的时候,可以说服他戒掉毒瘾然后他会给他办公桌的钥匙,他办公桌里面有+perception的药水
我用Speech 86%头一次劝说居然失败.. 后来拿了办公桌里的东西但为什么任务还显示在那?

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#89 Jonsoncao 2008-11-1 08:26
to moonworm:是正常的,必须要你解开/引爆炸弹之后,这个任务才算完结,任务的介绍才会消失

不完结的任务(没有和NPC对话,没有干某样事情)任务是不算完结的……

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#90 Jonsoncao 2008-11-1 20:44
解开8,14,20级不同等级karma的成就

把日式游戏肥猪流Shinku同学心得扩展一下写的更详细可得到如下

Megaton的原子弹任务是一周目就可以同时解开好中坏三个Karma成就的关键

准备工作:
首先就是在原子弹任务之前都做好事,最好让自己的karma维持在very good的水平(peacemaker称号)
把原子弹任务完成的只剩下选择拆还是引爆原子弹了,然后什么都不做
去Megaton西南把tenpenny tower探索出来以便快速移动

Megaton的原子弹任务有三百的经验值(如果你选择了经验加成的perk,经验分别是330,360,390)
如果拆解炸弹会加上200的karma的
而引爆则会减去1000的karma,这里的要点就是利用这个karma巨大的减少用SL大法解开成就

0号存档:原始存档,一直不完成原子弹任务一直到20级升满

定式:在0号存档的人物到8级还差400点经验值左右的时候,放弃手上当前的任务,去Megaton城中心选择加装引爆装置,然后去tenpenny tower给Mr Burke报道(暂时不要接受门口那个Ghoul的任务),上电梯到套房然后引爆原子弹,引爆之后先不要和Burke后续对话(后续对话就加经验了这招有一定可能计算的不准确漏掉坏karma的成就),而是建立一个新的存档,记为1号存档;

存完了之后找Burke对话,不出意外你的karma瞬间从very good掉回中立neutral,这个时候再去外面打几只狼或者raider即可解开8级karma中立的成就

解开中立成就之后读取1号存档,瞬移回Megaton,会发现杂货店女老板变成了Ghoul而门口守门的机器人还在喃喃自语:“the bomb is safe”,Megaton的废墟门口会有商人和他的保镖,干掉他们和他们的Brahmin之后Karma就降成evil,这个时候再回tenpenny tower找Burke对话,8级karma邪恶的成就解开

解开之后你就可以继续读取0号存档继续玩你的游戏,就自然解开karma良好的成就,并且继续搁置这个任务

到了13级的时候,离14级差400点经验左右的时候重复一遍上面的定式,就可以解开14级的那个成就
同理到了19级的时候,离20级差400的时候重复定式

Tip:在这个过程中少存档……小心覆盖掉初始的0号存档就需要2周目来解成就了

另外在Megaton还有一根大支线任务就是帮杂货店女老板完成她的Survival Guide of wasteland,同时还一个小支线Blood Ties,你可以解释吸血鬼团体Family(vampire只是形象称呼,其实就是要吃腐肉和鲜血),另外Megaton的水处理厂的Walter,门口的乞丐,和炸弹旁边的教会疯子都是刷good karma的NPC

[ 本帖最后由 Jonsoncao 于 2008-11-1 20:53 编辑 ]



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#91 zafm0861 2008-11-1 21:08
我刚进那个城……

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#92 破滅ぺの輪舞曲 2008-11-1 21:20
现在我需要知道潜行技能到底多高才不会被发现...PC版玩了发现加到接近60了还是马上被发现.....

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#93 Jonsoncao 2008-11-2 08:16
潜行100都要被发现……完成survival guide of wasteland有个任务用了我2个sneak技能+100的道具……:内牛满面:

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#94 zafm0861 2008-11-2 08:42
原帖由 Jonsoncao 于 2008-11-2 08:16 发表
潜行100都要被发现……完成survival guide of wasteland有个任务用了我2个sneak技能+100的道具……:内牛满面:

第一个城里有个修水管的,修好3处回去那老头给你200个啥东西让你收集一个xx给他
他要的东西怎么获得?

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#95 Jonsoncao 2008-11-2 11:14
Scrap Metal
分散在废土的各个地方,一般机械类敌人会掉落,然后各个地牢里面的书架啊,桌上也有
你可以买给他10块一个(买到商店在你barter低的时候只值1块一个);如果想刷Karma可以免费赠送

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#96 zafm0861 2008-11-2 12:34
……第一个城里那个lucas simms 死了怎么办
他有什么任务给么,没有就算了

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#97 Lesliex 2008-11-2 13:30
:兔爷赏个吻:

[ 本帖最后由 Lesliex 于 2008-11-2 13:34 编辑 ]
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#98 johnnyf 2008-11-2 13:33
这就对了

[ 本帖最后由 johnnyf 于 2008-11-2 13:37 编辑 ]

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#99 dogsoldier 2008-11-2 13:36
同一个perk我升级选了三次

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#100 zafm0861 2008-11-2 13:38
原帖由 dogsoldier 于 2008-11-2 13:36 发表
同一个perk我升级选了三次

加经验的?

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