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#51 sniperm82 2008-10-28 22:56
在CRYSIS那近乎浪费的画面面前,任何游戏的画面都是渣,除非另辟蹊径

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#52 dachuizi 2008-10-28 23:16
游戏机能做到GOW这样的画面,也可以了,毕竟才2K多的东西.

玩爽了特效的PC,光主机钱就破10K了,烧包点的破20K都没问题...

私以为,平台不同的比较没什么太大的参考价值,一切都是理所应当的.

嗯...船长画面也很好~

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#53 WhinStone 2008-10-29 12:24
至少这游戏不需要铁杆忽悠就能卖出好销量~:猴子坏笑:

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#54 车间主任 2008-10-30 22:34
原帖由 13761ns 于 2008-10-27 22:11 发表

什么叫“美术上讲”?

简单点说吧,CRYSIS给人很真实的照片一样的感觉,而战争机器2则给人一种画的感觉.所以你也可以理解为"从技术上讲GOW2给CRYSIS提鞋都不配":D

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#55 mapledot 2008-10-30 23:01
战争机器2最强的是气氛和音效,画面倒实在是一般。今天4个人一起锯了一个兽人,哈爽



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#56 cywater2000 2008-10-30 23:27
233, 拿dx9的U3与dx10的CryEngine2比?
等doom4吧

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#57 Knuckles 2008-11-1 05:18
远着呢,PC版战1的画面就可以操翻战2了.

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#58 Knuckles 2008-11-1 05:20
原帖由 泡泡嘴 于 2008-10-27 19:37 发表
同上~~

不谈技术,论画面表现力,战争机器2绝对最强之一!


这个很同意~
弹头细看画面很好很好,乍看就很一般~

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#59 RestlessDream 2008-11-1 05:58
原帖由 到处看着 于 2008-10-27 18:48 发表
涵盖的范围包括PS3,PC的画面,战二是不是最强的?WII之流就不要提出来。

GeoW2用的是UE3.5, 强的不仅仅是画面

http://img.photobucket.com/albums/v255/shigeru/GOW/ue3_logo_1.jpg


在GDC 08上公布的UE 3.5新特性包括:

* Ambient Occlusion - 软阴影后期特效。A method for producing soft shadows. It can also make objects appear soft and smooth

http://img.photobucket.com/albums/v255/shigeru/GOW/ao_logo_1.jpg

http://img.photobucket.com/albums/v255/shigeru/GOW/ao_pic_02_1.jpg


Advanced Character Lighting 进阶人物光照
~ new Character pipeline using AO & more advanced specular lighting techniques.
左边是一代,右边是二代

http://img.photobucket.com/albums/v255/shigeru/GOW/acl_pic_01_1.jpg

http://img.photobucket.com/albums/v255/shigeru/GOW/acl_pic_02_1.jpg


* High Density Crowds (100+ on screen at one time) 高密度群集(每次同屏人物100+,且全部顶点、多边形和AI都是实时计算) - The engine now supports far more characters on screen at once then it did and this has been demonstrated in Gears of War 2 with hundreds of locust seen on screen at once.

http://img.photobucket.com/albums/v255/shigeru/GOW/hdc_pic_01_1.jpg


http://img.photobucket.com/albums/v255/shigeru/GOW/hdc_pic_02_1.jpg


* Dynamic Fluid Surfaces 动态液面 - 水面的物理模拟更真实,范围也更广阔。Creates life like liquids in-game. With the use of this feature water acts like water in the game and whatever you do in or to it will result in a dynamic and realistic reaction.

http://img.photobucket.com/albums/v255/shigeru/GOW/dfs_pic_01_1.jpg

http://img.photobucket.com/albums/v255/shigeru/GOW/dfs_pic_02_1.jpg


Soft Body Simulations 软组织模拟~~
~ For truly elastic AND buoyant surfaces and objects simulations
~ Liquids with viscosity and surface tension with physics calculations

肉块或者液块的滚动物理效果,更加真实逼真

http://img.photobucket.com/albums/v255/shigeru/GOW/sbp_pic_01_1.jpg

http://img.photobucket.com/albums/v255/shigeru/GOW/sbp_pic_02_1.jpg


* Destructible Environments 环境可破坏 - Self-explanatory really. From what has been show so far the environments are not completely destructible but you can do things such as shoot the corner of concrete barricades off and cause other minor destruction to the environment.

http://img.photobucket.com/albums/v255/shigeru/GOW/de_pic_02_1.jpg

http://img.photobucket.com/albums/v255/shigeru/GOW/de_pic_01_1.jpg

http://img.photobucket.com/albums/v255/shigeru/GOW/de_pic_03_1.jpg


另外 GeoW2 除了强劲的 UE3.5 还使用了两个强大的中间件: Natural Motion engine (自然动态引擎)用于生成自然的人物动作,曾运用于Grand Theft Auto IV, Star Wars: Force Unleashed等作品;Mova Contour Reality Capture System动作捕捉系统。

以上UE3.5演示,自己看视频就知道怎么个牛叉法了

http://www.gametrailers.com/player/30824.html

[ 本帖最后由 RestlessDream 于 2008-11-1 06:10 编辑 ]

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#60 RestlessDream 2008-11-1 05:59
原帖由 mapledot 于 2008-10-30 23:01 发表
战争机器2最强的是气氛和音效,画面倒实在是一般。今天4个人一起锯了一个兽人,哈爽

:企鹅抽筋蹬腿: 你懂个屁

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#61 RestlessDream 2008-11-1 06:06
顺便贴一个关于 UE4 的说法,继续瞄准下一代多核高清机。

Tim Sweeney: The Unreal engine is really tied to a console cycle. We will continue to improve Unreal Engine 3 and add significant new features through the end of this console cycle. So, it is normal to expect that we will add new stuff in 2011 and 2012. We’re shipping Gears of War now; we’re just showing the next bunch of major tech upgrades such as soft-body physics, destructible environments and crowds. There is a long life ahead for Unreal Engine 3. Version 4 will exclusively target the next console generation, Microsoft’s successor for the Xbox 360, Sony’s successor for the Playstation 3 - and if Nintendo ships a machine with similar hardware specs, then that also. PCs will follow after that.

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#62 高达八成 2008-11-1 07:37
原帖由 RestlessDream 于 2008-11-1 06:06 发表
顺便贴一个关于 UE4 的说法,继续瞄准下一代多核高清机。

So, it is normal to expect that we will add new stuff in 2011 and 2012

战争机器3!!

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#63 高达八成 2008-11-1 07:40
原帖由 zhangjingy 于 2008-10-28 19:19 发表
CONSOLE中整体最强还是神秘海域,不过估计不久会被其他PS3独占游戏超越。


没捞到一个奖项的神秘海域?除了天师,还有谁认为它画面最强?
哦,天师说过,若干论坛上的“全世界玩家公认”
我为啥总这么喜欢看天师自抽呢?

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#64 高达八成 2008-11-1 07:41
原帖由 dachuizi 于 2008-10-28 13:32 发表
要比的话一定是同平台.....

这种比法就好象问全球哪个国家综合武力最强一样....


美国最强,没有之一

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#65 泡泡嘴 2008-11-1 12:58
战争机器2总体效果上强于1,但是有些细节比起1倒是缩水了,比如即时演算剧情时角色身上的盔甲,贴图和多边形都缩了很多。
背景贴图也明显不如1那么精细.

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