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标题:SCE高层:我们掌握了足够的普及率吸引开发商为我们开发游戏
时间:08-11-08 17:28
作者:huimei

索尼暗示今后第三方开发商们将逐步把PS3作为他们开发跨平台游戏时的主导平台对待,理由是跨平台游戏开发所对应的硬件规格必定从高到低过渡。换句话讲,就是先在处理器机能更高的PS3上开发,然后再移植到其他机种。

  日前在接受Videogamer.com记者采访时,SCE英国分社经理Ray Maguire对记者表示:“我认为现在我们已经掌握了足够充足的普及率,足够吸引第三方开发商来为我们开发游戏。”

  “现在的一个问题是,如果是跨平台游戏开发,哪个平台才是主导。”Maguire继续补充道:“显而易见,把机能更强的平台作为主导更为合理,这不仅仅指的是AI,也包括图形芯片。”

  “比如,首先在PS3上开发,然后移植到其他处理器机能没那么强的主机上时,只要去掉一部分功能就可以了。我觉得从游戏工作室的角度来考虑,这种开发步骤是值得考虑的





回复列表 (16)
#2 terius 2008-11-8 17:30
啥**白开水新闻都发~~~反X反到脑子长屎了???

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#3 huimei 2008-11-8 17:42
:悠嘻猴放炮: :悠嘻猴放炮: :悠嘻猴放炮: :悠嘻猴放炮: 乐意 乐意~

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#4 callus 2008-11-8 17:54
[posted by wap, platform: Ucweb]
233Max!正反都是他说

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#5 iamzelda 2008-11-8 17:57
愿望与实际是有差距的,当年XBOX与PS2的跨平台游戏咋不这样开发?

第三方就TM是条狗,普及率高的平台才是主导,晓得不

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#6 ... 2008-11-8 18:08
楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发,楼猪发了又发。。。。。:囧RZ:

http://bbs.tgfc.com/viewthread.p ... p;extra=&page=1

具备参考,08 2月新闻:

PS3的強勁動力再度升級﹐GDC08: PhyreEngine,SONY公佈新跨平台開發引擎!!
昨日下午PSN展會上SONY介紹了最新推出的跨平台開發引擎PhyreEngine.完全開放圖形開發引擎~允許開發者
同時在OpenGL 和Direct3D兩種環境進行開發工作~最顯著一點就是開發者可以在更熟悉的PC環境下開發PS3遊戲,
為開發者在跨平台遊戲提供更多選擇

分析家評論:sony為什麼會推出和微軟同平台的開發環境?因為這樣可以使相同開發環境開發者集中更多精力進行
跨平台遊戲開發.sony會採取更積極態度爭取跨平台遊戲先開發ps3版本,而不遷就移植360平台部分,這樣會使跨平台
遊戲一些方面好於360~sony的意圖很明顯,通過友好的開發環境,來爭取更多廠商的跨平台遊戲優於360開發,很顯然

PhyreEngine是sony戰略計劃中很重要的一部分


flOw, GripShift ,DiRT這三個遊戲均採用新開發引擎進行開發。




Quietly unveiled at yesterday's PSN session was PhyreEngine, a new "free to use graphics engine" from Sony Computer Entertainment. According to the presentation, the package includes full documentation, "70+ samples" and "full source code and artwork" of sample game templates. Working on both OpenGL and Direct3D, this engine will allow developers to more easily develop for the PS3 by using PC environments they're more familiar with. A "simple recompile" is supposedly all that's needed to make the game run on the PS3. Sony is promising "ongoing development and support" for the PhyreEngine.

The ramifications of this subdued announcement are actually quite significant. Three titles have been revealed to have used the PhyreEngine for development: flOw, GripShift and DiRT. Of those three, only one is exclusive to PlayStation. It appears that the PhyreEngine is truly cross platform -- Sony is indirectly contributing to the development of PC (and Xbox 360) games.

But why make it potentially easier to make games on a competing console? Well, it's undeniable that developers are increasingly focused on multiplatform development. It's been rather commonplace for developers to neglect PS3 with inferior and oftentimes delayed versions of multiplatform games. With PhyreEngine, Sony is making a much more attractive plea: make games on PS3 first, guaranteeing high quality games that will not only match their 360 counterparts, but in many cases can exceed them. Sony's message is clear: start games on the PS3, and they will be better for both PS3 and 360 owners. It appears to us that PhyreEngine is a crucial part of that plan.

More details of PhyreEngine will undoubtedly be unveiled later today at a GDC dedicated to what Sony has dubbed "the new hotness." Stay tuned.




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#7 小水 2008-11-8 18:20
感谢索尼高层为第三方指条明路:D

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#8 Dinosino 2008-11-12 18:09
机能最强是PC,那也是MS的底盘,SONY洗洗睡吧!:企鹅捶地:

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#9 YOUYUCAO 2008-11-13 08:15
“比如,首先在PS3上开发,然后移植到其他处理器机能没那么强的主机上时,只要去掉一部分功能就可以了。:内牛满面:
现在阉割的好像都是神机~~~~~~~~:绿脸贱笑:兔脸红:

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#10 GAYBL 2008-11-13 12:40
现在PS3的游戏反而阉割的最多。

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#11 dogsoldier 2008-11-13 12:42
原帖由 YOUYUCAO 于 2008-11-13 08:15 发表
“比如,首先在PS3上开发,然后移植到其他处理器机能没那么强的主机上时,只要去掉一部分功能就可以了。:内牛满面:
现在阉割的好像都是神机~~~~~~~~:绿脸贱笑:兔脸红:

不对,BioShock的PS3版明显比360版多了马赛克

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#12 sniperm82 2008-11-13 12:44
原帖由 dogsoldier 于 2008-11-13 12:42 发表

不对,BioShock的PS3版明显比360版多了马赛克

多了马赛克特效和挑战小黑屋:企鹅捶地:

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#13 GAYBL 2008-11-13 12:44
不过也许PS3版比XO晚发售一段时间可能会有比XO多些的东西,好比当年SS版的游戏一样。

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#14 恨水无痕 2008-11-13 13:23
[posted by wap, platform: MS-IE]
多花钱干费劲的事,效果还可能更差,缩你太天真了.

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#15 GAYBL 2008-11-13 13:48
现在PS3游戏让人想起SS。

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#16 Dinosino 2008-11-13 17:48
SONY高层都是不装13不吹水就死星人?

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#17 GAYBL 2008-11-14 15:25
怎么说自己得给自己壮胆呀

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