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标题:显卡危机惊现远景模糊!
时间:09-04-12 14:47
作者:Jonsoncao

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回复列表 (39)
#2 hanzo 2009-4-12 14:49
远近景物令人毛骨悚然的反差令人想起2D时代

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#3 陈惯吸 2009-4-12 14:55
天天湿小姐都已经放下屠刀升仙了,艹版还在追杀:呆猴:

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#4 jingly0 2009-4-12 14:55
可以看出实物3D远没有到来~

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#5 123321456 2009-4-12 15:07
这游戏就是这点很垃圾,移动时一块块的景物突然跳出来。

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#6 ablution 2009-4-12 15:39
这个不是本来就有的吗?



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#7 恨水无痕 2009-4-12 16:17
机能不足,用神机就不会这样了:悠嘻猴放炮:

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#8 世博安全套 2009-4-12 16:21
这一定是三红机版的画面!:绿脸贱笑:兔打死你:

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#9 HJYtm 2009-4-12 16:22
CRY引擎3啊?:企鹅结冰: 传说中的神机版画面!:企鹅结冰:

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#10 superjay 2009-4-12 18:02
显卡危机不是远景模糊很多年了嘛。。

↓ 远景模糊的效果堪比有些游戏的宣传设定图了

http://pe.images22.51img1.com/6000/snakelk/ea5d9af4f565e4e82224cfe94ba75617.jpg

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#11 责任编辑 2009-4-12 18:07
就应该这样

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#12 psi 2009-4-12 19:13
看来Crysis的远景模糊远不如GEOW2,几步之外就模糊成这样 :企鹅抽筋蹬腿: :企鹅抽筋蹬腿:

http://image.com.com/gamespot/images/2008/304/938611_20081031_screen008.jpg


[ 本帖最后由 psi 于 2009-4-12 19:14 编辑 ]

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#13 Ophelia 2009-4-12 19:31
我相信UE3和CE2在场景管理上必然有很大区别:253:

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#14 psi 2009-4-12 19:38
说得一点都没错,所以GEOW特别设置了10米以外即打开景深效果以体现UE3的强大:253:

CE2就没办法,因为引擎效率低下,所以就算GTX295SLI也只能打开几十米外才能有的二级景深,对比之下一目了然UE3太强了!XO太强了!:253:

[ 本帖最后由 psi 于 2009-4-12 19:41 编辑 ]

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#15 ... 2009-4-12 20:27

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#16 zafm0861 2009-4-12 20:34
点神又来黑ps3了

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#17 hpkiller 2009-4-12 20:43
点神又来黑ps3了:绿脸贱笑:兔打死你: :绿脸贱笑:兔打死你: :绿脸贱笑:兔打死你:

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#18 6533186dc 2009-4-12 21:04
神机3太实力了

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#19 f0restw0w~ 2009-4-12 23:18
:绿脸贱笑:兔打哈欠: 这年头改玩远景模糊?

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#20 洛克狼 2009-4-12 23:34
ngc的游戏也这样,像阳光马力和风之杖

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#21 Jonsoncao 2009-4-12 23:48
http://www.digitalfoundry.org/blog/?p=619

By Richard Leadbetter, Alex Goh and MazingerDUDE
First of all kudos to Crytek for releasing a trailer that really is an accurate representation of the work it has done so far on its new CryEngine 3 console technology. We’re talking about direct captures from the PS3 and Xbox 360. In an age where massaging and manipulation of media assets is all but the norm, what Crytek has revealed is refreshingly authentic. We’re also really happy that Crytek itself took control of how the media was presented, providing their own encodes which are lightyears beyond the bit-starved movies released by the major games sites.

The engine is clearly still in development, and we suspect that it’s pretty early to boot. Most people have already commented on the fluctuating frame rate, but it’s also clear to see that there are a range of differences between implementations of graphical features on both platforms. We’ll save the in-depth analysis there for a time when there is actually a gameplay experience at stake.

Frame rate analysis on the released video? Yes, we’ve done it on the 340MB WMV issued by Crytek - an amazingly clean encode, by the way, requiring only a handful of tweaks to the frame analyser readout owing to macroblocking turning a few dupe frames into unique ones. All that being the case, we can say that as an average across the entire range of clips, frame rate on both systems is at 25.5fps give or take a 0.1fps variance.

We can surmise that the Xbox 360 version of the engine appears to be ahead in development compared to the PS3 rendition. We draw this conclusion simply from the fact that the majority of shots involving elements that really tax the engine (and thus incur frame loss) are using 360 video. So, early days yet, and we’d be hoping for closer platform parity and a solid 30fps frame rate on any game powered by this new engine… the first of which must surely be Crysis itself? Crytek needs a showcase release for its console technology, and why not a console rendition of one of the most beautiful-looking games ever made?

Our technical analysis of Crytek’s GDC demo, annotated by Alex Goh. Note that we have so much to tell you here that you’re going to need to freeze the video at some points in order to read the captions before they vanish off-screen. A streaming HD version of this is available here.

So there we go. What is clear is that both versions are running at native 720p, with anti-aliasing absent at this time - we’d be hoping at least for an EdgeAA solution in the final game, as used on the PC version. The trailer itself is a very intriguing teaser and it leaves us hungry for more information. We’re currently sorting out a technical Q+A with Crytek itself which is a hugely exciting opportunity, so look out for that soon.


Gears远处模糊的东西换成瞄准模式马上就变清楚了



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#22 恨水无痕 2009-4-12 23:57
360模糊是机能不足,神机是动态模糊特效:D

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#23 马甲007号 2009-4-13 00:51
http://news.mydrivers.com/img/20090326/09103459.jpg

http://img.2u.com.cn/2u_article/110/109486.jpg

http://img.gamespot.com.cn/0/372/liBDoBPbzW2Ck.jpg


瞄準模式圖來了!

果然聞名不如見面,真如雲中觀星霧裡賞花,明艷不可方物也 :猴子喷火:

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#24 Jonsoncao 2009-4-13 00:54
准星那里是模糊的吗?无机酸同学

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#25 马甲007号 2009-4-13 01:08
原帖由 Jonsoncao 于 2009-4-12 23:48 发表


Gears远处模糊的东西换成瞄准模式马上就变清楚了


原帖由 Jonsoncao 于 2009-4-13 00:54 发表
准星那里是模糊的吗


自抽抽的爽!



三紅機有遊戲玩么?有的話就考慮入雙65,反正比偶的psp便宜,三紅機這玩意也能拿來炫耀么 :呆猴:

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#26 恨水无痕 2009-4-13 01:11
如果有人拿锁 头机来炫耀就也觉得搞笑了,现在锁 头机也快和PSP2000差不多一个价了:呆猴:

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#27 Jonsoncao 2009-4-13 01:13
无非就是抓到我一个表达不清楚嘛,还大黑字233,真恭喜你了,替你感到由衷的高兴,不过也替你不能买行货支持自己所爱感到由衷惋惜(我说你无机酸是说你没有ps3)

说详细点无非就是,gears瞄准模式无非就是,瞄到那里那里就变清楚,然后周围的景物按照和焦点距离远近变模糊

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#28 allensakura 2009-4-13 10:05
馬甲007童鞋中文不過關阿

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#29 教师随笔 2009-4-13 10:09
原帖由 123321456 于 2009-4-12 15:07 发表
这游戏就是这点很垃圾,移动时一块块的景物突然跳出来。

弹头才那样,老版本基本看不到。再说了,你也可以调啊,就是要求会变高。

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#30 教师随笔 2009-4-13 10:13

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#31 shiningfire 2009-4-13 10:16
有些人5块钱的gow2都没玩过就来瞎喷了

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#32 psi 2009-4-14 06:27
原帖由 Jonsoncao 于 2009-4-12 23:48 发表
http://www.digitalfoundry.org/blog/?p=619



Gears远处模糊的东西换成瞄准模式马上就变清楚了



没人说GEOW的不是景深效果啊,问题是FF8都有的动态景深效果软狗们怎么有脸老拿来说事?

http://www.ffsky.com/member/29929/6/ff8wt109.jpg


一下子找不到大图,这个场景很经典吧

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#33 hourousha 2009-4-14 09:20
原帖由 psi 于 2009-4-14 06:27 发表
没人说GEOW的不是景深效果啊,问题是FF8都有的动态景深效果软狗们怎么有脸老拿来说事?
http://www.ffsky.com/member/29929/6/ff8wt109.jpg

一下子找不到大图,这个场景很经典吧

没记错的话,这个背景只有2套——对应两个固定焦点,还都是预渲染的,感情这就叫‘动态’景深?:肥雀寒:

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#34 传说中のJim 2009-4-14 09:27
NGC风之仗就有的效果,也能用来凸显XO的强大?

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#35 zhangjingy 2009-4-14 09:48
GEOW这远景模糊技术含量很“高”,日厂SE轻松搞定并且更上一层楼,想在GEOW里看到“焦点在远处近景变模糊”的真景深效果那是不可能的。:企鹅抽筋蹬腿:

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#36 古兰佐 2009-4-14 10:07
看到中文比较差的小老虎被一群SF轮,在下觉得非常之有快感.:企鹅拍手带字幕: :企鹅拍手带字幕:

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#37 carnon 2009-4-14 10:09


不过是变长焦镜而已,视角更狭窄比广角镜更节省机能
普通视野用广角镜时景深这么浅还是为了节省机能

[ 本帖最后由 carnon 于 2009-4-14 10:11 编辑 ]

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#38 dogsoldier 2009-4-14 11:14
fear 2开瞄准模式,准心跟着移动的敌人跑,可以看到焦点不断的改变,非常有冲击力的视觉效果

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#39 Jonsoncao 2009-4-14 11:18
原帖由 古兰佐 于 2009-4-14 10:07 发表
看到中文比较差的小老虎被一群SF轮,在下觉得非常之有快感.:企鹅拍手带字幕: :企鹅拍手带字幕:

是的,我中文再怎么渣也比此坛大多数人强,当然包括用上面这句话自慰的你 :摇摆猴:

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#40 北欧怪杰 2009-4-14 11:39
成吧 :绿脸贱笑:兔之吻: :绿脸贱笑:兔之吻:

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