TGFC俱乐部>>游戏业界综合讨论区>>
- 刷新/显图/登录/注册/WEB
标题:来问问,谷歌那个云游戏谁玩到了?
时间:19-11-19 08:59
作者:-_-|||

那个效果怎么样?


这些回帖最骚
===================
空缺中 骚(1) 引用
[url=https://www.resetera.com/threads/stadia-review-thread.153805/]https://www.resetera.com/threads/stadia-review-thread.153805/[/url]
大型翻车现场

Waypoint: Stadia the Technology? Awesome. Stadia the Service? Not So Much

New York Times: Google Stadia Wants You t...
[内容过多,请查看原贴]





回复列表 (35)
#2 空缺中 骚(1) 2019-11-19 09:11
https://www.resetera.com/threads/stadia-review-thread.153805/
大型翻车现场

Waypoint: Stadia the Technology? Awesome. Stadia the Service? Not So Much

New York Times: Google Stadia Wants You to Replace Your Video Game Console. Don’t

Polygon: Cloud gaming brought down to earth

The Verge: Thank you for playing

USGamer: A muddled stream of consciousness

Gamespot: Too little, too soon

The Guardian: The console vanishes from video gaming (3/5)

Engadget: Shockingly playable

Digital Foundry: The best game streaming yet, but far from ready

Venturebeat: It works, but it doesn't matter

Gamexplain: The Future is now... maybe

===================
#3 grammyliu 2019-11-19 09:16
posted by wap, platform: Samsung
纽约时报标题喷了

===================
#4 arex 2019-11-19 09:18
posted by wap, platform: Samsung
现在连局域网千兆有线串流效果都是垃圾,靠网络想搞定真以为是外星科技么

===================
#5 grammyliu 2019-11-19 09:20
Google Stadia Wants You to Replace Your Video Game Console. Don’t.

www-nytimes-com.cdn.ampproject.org

Google Stadia Wants You to Replace Your Video Game Console. Don’t.

The search giant’s new console-free gaming service is a neat concept. But there are bugs and too many unknowns.

Image

Google launched its Stadia cloud service that allows people to play console-quality video games on a web browser or smartphone.Credit...Ina Fassbender/Agence France-Presse — Getty Images

Share on FacebookPost on TwitterMail

Nov. 18, 2019, 12:00 p.m. ET

Wouldn’t it be great if video game consoles went away and we could play games on any device? After all, the games — not the machines — are what we care about.

That is Google’s ambition with Stadia, the streaming game service that the company plans to release on Tuesday.

The product is not the hardware that we see in our homes. Instead, it’s Google’s data centers, which are handling the computing power to run games and to broadcast them to our smartphones, tablets and television sets over the internet. That’s unlike a traditional console, which plays games directly from the hardware.

The result: When we play games via Stadia, we are actually watching videos of the game streaming from Google’s servers. When we press a button, that command is sent to Google’s server to control whatever is happening in the game, which we then see in the video.

ADVERTISEMENT

Trippy, right? Given that concept, you might assume there would be occasional delays between button presses and the actions happening onscreen — and you would be correct.

Google’s Stadia streams video games like Mortal Kombat 11 to smartphones, tablets and television sets.

In my tests playing several Stadia games last week, I was generally impressed with how smoothly the games streamed. Even titles with intense graphics ran well on my TV, on a laptop and on a cheap smartphone. But there were occasional glitches and quality issues because of inconsistent internet speeds and early bugs.

So as someone who has played video games since childhood, I wouldn’t ditch a console for this streaming service. Those who play games want motion to be flawless.

ADVERTISEMENT

Nonetheless, Google’s concept is a fascinating glimpse into how gaming could evolve in the coming years as internet speeds increase and data centers get even more powerful. Here’s what I found.

A tricky setup

Getting started with Stadia took about 30 minutes, much longer than a normal console. That’s because the online setup was less intuitive than the process for plug-and-play gaming systems like Microsoft’s Xbox One or Sony’s PlayStation 4.

First, I activated my Stadia account at stadia.google.com, which was linked to my Google account, and on that site I bought some games. Google provided five sample titles to try.

To get Stadia to stream games to my television set, I plugged in Google’s Chromecast, a TV streaming dongle, and set that device up with my Google account. Then, using the Stadia smartphone app, I tried to get the Stadia game controller to synchronize with the Chromecast.

ADVERTISEMENT

This took several attempts before I ended up restarting my phone, which finally made the controller and Chromecast talk to each other.

Playing on a computer was simpler. Using Google’s Chrome web browser, I visited the Stadia website and could immediately play games using the keyboard and mouse, or by hooking up a controller via the USB port.

To get Stadia to stream games on a phone, I opened the Stadia app on a Google Pixel device and plugged the controller directly into the phone’s USB port.

ADVERTISEMENTFun on big screens, not so much on phonesHigh-quality games like Destiny 2 looked good when Stadia streamed them to a TV or computer screen, but they were a pain to play on a tiny smartphone display.

I spent most of my time playing the shooter game Destiny 2 and the fighting game Mortal Kombat 11 since they were the most graphically intense. I enjoyed playing the games on my TV screen and on a laptop, but not a phone.

Stadia struggled the most with Mortal Kombat 11. In some fights, motion stuttered and the graphics appeared more pixelated at times, like when my character stuck a giant sword through his opponent’s stomach and sawed away at his innards.

Google said this could be because my internet speeds dipped.

I tinkered with the settings to see if I could make the motion smoother. In the Stadia app, there is a button labeled “data usage and performance,” where you can change the video quality from “best” to “balanced” or limited.” In a nutshell, the three modes will stream games at different resolutions depending on your internet speeds. After I chose the “balanced” settings, Mortal Kombat 11 ran more smoothly and the graphics still looked great.

Among the games, I enjoyed Destiny 2 the most. (I admit that years ago, I lost many hours of my life playing the original Destiny game on the PlayStation 4.)

ADVERTISEMENT

With incredibly detailed graphics, this online role-playing shooter title is a game that pushes computing power to its limits. So I was delighted to see Stadia running it adequately in my MacBook Air’s web browser and even on Google’s Pixel 3A, its budget smartphone.

Smartphone gaming was where Stadia fell short. Stadia requires you to plug the game controller into the phone’s USB port to control the game; the games do not adapt to a smartphone to take advantage of its touch-screen controls.

This mobile gaming setup doesn’t make sense. I spent half an hour on my couch, hunched over and staring at a tiny screen while mashing buttons to blast aliens in Destiny 2 before my back started hurting. I moved to a desk and used a stand to prop up the phone and play sitting in a chair, but this still felt uncomfortable.

I also ran into some glitches. Occasionally when I used the Stadia game controller to move left or right while playing Destiny 2 on my TV, the game continued moving in either direction even when I was no longer pressing the controller.

ADVERTISEMENT

For hard-core or competitive gamers, this type of glitch would be unacceptable. For me, a self-described casual gamer, it was just annoying. Google asked me to reset the controller to factory settings, which required repeating the setup process. Somehow, this fixed the problem, but I’m concerned that others might have this problem when Stadia is released.

Bottom line

There are still plenty of unknowns with Stadia. So I recommend taking a wait-and-see approach before buying games there. Here are the biggest uncertainties:

It’s unclear whether Stadia games will continue streaming smoothly. Once hordes of people start using the service, they might overload the servers, and gamers could see degraded performance. (I was among a small number of reviewers testing the service.) Google said its data centers were designed to handle peak traffic proficiently.

Will the cost be worth it to gamers? Like other game providers, Google will sell games à la carte — a premium game costs $60, for example. But to play the games in the highest (4K) resolution, gamers must pay a subscription of $10 a month. Gamers might prefer instead to buy a PlayStation 4 Pro for $400 and play 4K games for as long as they wish.

The games catalog is the biggest unknown. With Stadia’s release, there will be about two dozen titles to buy — mostly games that were released on other systems. While Nintendo’s Switch had only 10 titles on Day 1, among those was an exclusive Zelda game that got rave reviews.

It’s unclear whether Stadia will get highly anticipated titles on the same day they are released for PlayStation 4 or Xbox. A Google spokesman said that in the future, Stadia should get new titles around the same time as other game systems.

Whom will you play with? Online games like Destiny 2 are no fun if you don’t have friends to play with. Just as a social network needs users, Google needs plenty of people and their friends to be on Stadia.

If gamers stay committed to their PlayStations, Nintendos and Xboxes, Stadia could turn out to be a digital graveyard like Google Plus. Remember that? It was Google’s long-ago attempt to break into social networking.

Brian X. Chen is the lead consumer technology writer. He reviews products and writes Tech Fix, a column about solving tech-related problems. Before joining The Times in 2011, he reported on Apple and the wireless industry for Wired. @bxchen

More in Personal Technology

Credit...Shutterstock

Stop! Don’t Charge Your Phone This WayNov. 18, 2019

In Data Journalism, Tech Matters Less Than the PeopleNov. 13, 2019

Texting While Walking Is Dangerous. Here’s How to Stop.Nov. 13, 2019

Interested in All Things Tech?

The Bits newsletter will keep you updated on the latest from Silicon Valley and the technology industry.

Sign UpADVERTISEMENT

===================
#6 腻水染花腥 2019-11-19 09:27
posted by wap, platform: iPad
这还是google买了一波review的结果,很多说的都很客气了

消费层最早一批是19号,预计20号早上就有大规模结果可以参考了

===================
#7 Benthal 2019-11-19 09:27
我看了几个youtube的视频,觉得效果还行啊,不用考虑读盘,调整效果,拿起来就玩,就像FC游戏一样

就是网络得好,这点国内无解

===================
#8 yfl2 2019-11-19 09:29
posted by wap, platform: Samsung
原帖由 @Benthal 于 2019-11-19 09:27 发表
我看了几个youtube的视频,觉得效果还行啊,不用考虑读盘,调整效果,拿起来就玩,就像FC游戏一样

就是网络得好,这点国内无解
读盘和本地没区别吧

===================
#9 grammyliu 2019-11-19 09:34
posted by wap, platform: Samsung
原帖由 @Benthal 于 2019-11-19 09:27 AM 发表
我看了几个youtube的视频,觉得效果还行啊,不用考虑读盘,调整效果,拿起来就玩,就像FC游戏一样

就是网络得好,这点国内无解
你看纽约时报说的那个,玩mk11动作大了会有马赛克啊

===================
#10 腻水染花腥 2019-11-19 09:34
posted by wap, platform: iPad
原帖由 @Benthal 于 2019-11-19 01:27 发表
我看了几个youtube的视频,觉得效果还行啊,不用考虑读盘,调整效果,拿起来就玩,就像FC游戏一样

就是网络得好,这点国内无解
有一部分消费者是奔着类似你的需求去的,这是比较理性的,云和本地从来都不是非黑即白而是互补,但google正好宣传反了,还有相当大一部分是受了高性能4K60取代PC取代主机蛊惑的,这个群体预计会大规模翻车

===================
#11 grammyliu 2019-11-19 09:34
posted by wap, platform: Samsung
估计老黄和苏妈在暗笑:“想省显卡钱?呵呵。”

===================
#12 腻水染花腥 2019-11-19 09:38
posted by wap, platform: iPad
原帖由 @grammyliu 于 2019-11-19 01:34 发表
估计老黄和苏妈在暗笑:“想省显卡钱?呵呵。”
comcast:your over usage bill is ready for view

:红脸不屑:

===================
#13 雷猴 2019-11-19 09:52
posted by wap, platform: VIVO
不就是个psnow

===================
#14 腻水染花腥 2019-11-19 09:55
posted by wap, platform: iPad
喷了

http://stadiacountdown.com/

===================
#15 grammyliu 2019-11-19 09:56
posted by wap, platform: Samsung
原帖由 @腻水染花腥 于 2019-11-19 09:55 AM 发表
喷了

http://stadiacountdown.com/
下面链接点进去彻底喷了:
https://gcemetery.co/google-product-lifespan/

===================
#16 火星人一号 2019-11-19 09:58
撇开服务不讲,还要全价买游戏,这不是搞笑嘛,刺客奥德赛PS4/XBOX才多少钱,Steam上才多少钱

===================
#17 leyoung 2019-11-19 10:01
posted by wap, platform: Android
云游戏玩玩那些帧数延迟要求不高的游戏还行,问题是欧美主流是枪球车啊

===================
#18 老蔡头 2019-11-19 10:30
标题笑喷

===================
#19 sunrainnet 2019-11-19 11:18
以现在的网络环境搞这个可能有点超前了,但以后网络更发达时,这个可能就是常态了。玩家不需要考虑下载游戏,安装游戏,配置游戏的过程,拿起手柄甚至手机就可以玩大型游戏。还可以即时试玩,不感兴趣就不买。

希望能好好发展下去

===================
#20 tobewind 2019-11-19 11:25
posted by wap, platform: Android
I also ran into some glitches. Occasionally when I used the Stadia game controller to move left or right while playing Destiny 2 on my TV, the game continued moving in either direction even when I was no longer pressing the controller.

云漂移神了

===================
#21 deathstar22 2019-11-19 12:08
posted by wap, platform: Android
你们别酸,上午a股游戏板块大涨,云游戏概念集体涨停,这才是资本的态度

===================
#22 yangzhicai 2019-11-19 12:23
posted by wap, platform: iPhone
谷歌这么早就launch的确是很迷惑的操作,微软看上去各方面条件都比他要成熟,估计还要再测个大半年…

===================
#23 qwaszx2026 2019-11-19 12:43
posted by wap, platform: Android
因为美国拒绝了华为,没有了华为的5g怎么能玩云游戏??有了5g就可以实现1ms超低延迟,Google你懂不懂?自作自受啦!!!!手动狗头

===================
#24 暴风之怒 2019-11-19 12:56
posted by edfc, platform: iPhone 6s
原帖由 @deathstar22 于 2019-11-19 12:08 发表
posted by wap, platform: Android
你们别酸,上午a股游戏板块大涨,云游戏概念集体涨停,这才是资本的态度

云游戏概念是那些股啊

===================
#25 yfl2 2019-11-19 13:35
posted by wap, platform: Samsung
原帖由 @deathstar22 于 2019-11-19 12:08 发表
你们别酸,上午a股游戏板块大涨,云游戏概念集体涨停,这才是资本的态度
完美游戏算云游戏概念?不是网络游戏么

===================
#26 celegorm 2019-11-19 14:15
posted by wap, platform: Android
原帖由 @deathstar22 于 2019-11-19 12:08 发表
你们别酸,上午a股游戏板块大涨,云游戏概念集体涨停,这才是资本的态度
半个月后再看看

===================
#27 odioanatre 2019-11-19 14:58
坐实大型洗钱现场:泥鹅满地打滚: :泥鹅满地打滚: :泥鹅满地打滚:

===================
#28 Nemo_theCaptain 2019-11-19 16:14
Stadia现在的问题根本不是缺乏外星科技之类的
而是他连地球科技——最基本的4G和无线手柄支持——都没搞明白
发售前一大堆承诺无法兑现,拖到发售前一个月挨个爆出来,爆完了预订用户的发货又延迟,整个一副能拖多久就拖多久的模样

===================
#29 -_-||| 2019-11-19 17:56
posted by wap, platform: Lenovo
原帖由 @Nemo_theCaptain 于 2019-11-19 16:14 发表
Stadia现在的问题根本不是缺乏外星科技之类的
而是他连地球科技——最基本的4G和无线手柄支持——都没搞明白
发售前一大堆承诺无法兑现,拖到发售前一个月挨个爆出来,爆完了预订用户的发货又延迟,整个一副能拖多久就拖多久的模样
那我想问问,他们给这业务投了多少钱?这么随便

===================
#30 Nemo_theCaptain 2019-11-19 18:04
原帖由 -_-||| 于 2019-11-19 17:56 发表
posted by wap, platform: Lenovo
那我想问问,他们给这业务投了多少钱?这么随便

服务器配置就不算高,收买那点独立游戏花的钱还远不如Epic,两个项目主要负责人Raymond和Harrison是三姓家奴+手下败将
具体数据不太好估算,但应该在10亿刀以内,大头还是服务器费用
索尼和微软给云游戏投入过的经费差不多都已经有这些了,索尼光是收购Gaikai就花了3.8亿

===================
#31 -_-||| 2019-11-19 18:28
原帖由 Nemo_theCaptain 于 2019-11-19 18:04 发表

服务器配置就不算高,收买那点独立游戏花的钱还远不如Epic,两个项目主要负责人Raymond和Harrison是三姓家奴+手下败将
具体数据不太好估算,但应该在10亿刀以内,大头还是服务器费用
索尼和微软给云游戏投入过的 ...

那估计过几年要被砍了

===================
#32 bazinga 2019-11-19 18:46
posted by wap, platform: Android
各大媒体评测全面翻车了


福布斯:一场技术和概念上的灾难
KOTAKU:谷歌STADIA还是不成熟
华盛顿邮报:延迟问题、价格问题、游戏阵容,使得消费者不值得在GOOGLE STADIA身上花钱
别用Google Stadia取代你家里的游戏机
ARS TECHNIKA:游戏的“未来”当下看起来很粗糙
CNET:流媒体游戏的未来还没有降临呢
VERGE:迄今最好的云游戏仍然处于BETA测试状态
雅虎财经:谷歌STADIA的确可以运行游戏,但它错失了关键功能
POLYGON:把云游戏拽下地面

本帖最后由 bazinga 于 2019-11-19 18:47 通过手机版编辑

===================
#33 bazinga 2019-11-19 18:48
posted by wap, platform: Android
华 盛 顿 邮报专门截了一个gif,延迟基本大到没法玩的程度
Google Stadia was unplayable at times. That won't be acceptable for any gamer.

===================
#34 萝卜 2019-11-19 18:58
posted by wap, platform: iPhone
美国斧子当之无愧了?

===================
#35 bazinga 2019-11-19 19:05
posted by wap, platform: Android
不提技术。云游戏这种硬件租赁方式,我觉得没什么前途。相比5,6年使用期,300刀成本的主机,云游戏每月10刀属于脱裤子放屁。

===================
#36 萝卜 2019-11-19 19:08
posted by wap, platform: iPhone
原帖由 @bazinga 于 2019-11-19 19:05 发表
不提技术。云游戏这种硬件租赁方式,我觉得没什么前途。相比5,6年使用期,300刀成本的主机,云游戏每月10刀属于脱裤子放屁。
云游戏能随时随地玩和电视前玩不一样啊……

===================


[登录后才可回复]