完全版估计先卖卡带,之后要么等流出,要么等公开版发布。这个作者的商品化意愿特别强烈,之前就通过发行商和CAPCOM联系FFMD转正,后来因为涉及多方著作权,根本不可能SEGA缺席状态下商品化,耽误了几个月的开发进度。。。
其实我觉得SEGA不应该对这些SGDK开发的游戏视而不见,更积极主动的做法,应该是联系多方著作权人,推出一个SGDK自制合集。可以是纯软件的方式,也可以再搞一台mini主机,比如NOMAD mini。
[ 本帖最后由 BigBangBang 于 2024-12-27 14:24 编辑 ]
目前已经可以完整通关了...
一直跟着版本升级玩,从一开始的MDCD手感,到摆拳连不上的原创手感,再到接近SFC手感和无限接近街机手感。能深刻感受到作者倾注了大量的时间和热情,也特别能理解他之前联系CAPCOM希望转正的初衷。
原帖由 elitex 于 2025-11-4 16:12 发表
posted by wap, platform: iPhone
0.9有3p和1p7个敌人的模式吗?
有
Here's the changelog:
OPTIMIZATIONS AND ENHANCEMENTS
- Changed Round 5-1 priorities to use the native background without sprite mask usage in the restroom area, freeing VRAM for more enemies on screen.
- Adjusted blinking light frequency in Round 5-1 to optimize processing load.
- Adjusted background scroll speed and height in Round 5-1.
- Updated Round 6-3 background to remove excessive dithering.
- Updated initial player selection screen in Mega Mode: player is locked to position 1P, 2P, or 3P; type is selected with left/right and colors with up/down.
- Modified barrels and crates to use fewer sprites when broken.
- Improved performance in Round 6-5 by adjusting pillar priorities to use the native background instead of sprite masks.
- You can now choose 3 color types per character in Mega Mode.
- In 3-player mode, certain objects were removed or repositioned to free VRAM (crates, barrels, moon, etc.).
- In 3-player mode, the bridge stage (Time Attack and Survivor) prevents objects from spawning when 3 players are active to avoid addressing errors due to low VRAM.
- Added "For Metro City" music from Final Fight 3 for Mega Mode bosses in Rounds 2, 4, and 6.
- Rewritten intro music for Round 1.
ADDITIONS
- Added support for 3 simultaneous players via SEGA Team Player and EA 4-Way (may contain bugs, slowdown, and possible graphical corruption).
- Added character photos with different colors based on selection.
- Added score screen for 3 players in Time Attack and Survivor modes.
- Added mandatory use of at least 8 KB SRAM for save slots, high score table, and achievements.
- Added save game system with 3 slots, auto-saving after each stage segment.
- Added a save selection screen with detailed information for each slot.
- Added feature to record the top 3 high scores with player initials (3 letters).
- Added 60 unique achievements to unlock additional options in Mega Mode.
- Added sound effect when achieving an accomplishment (no real-time visual notification yet, only in the menu).
- Added 1P+ Mode: does not allow a second player to join, but allows up to 7 enemies on screen and screen progression closer to the arcade version, without needing to defeat all enemies. Selectable by pressing left/right in the 1-player entry screen.
BEHAVIOR CHANGES
- Changed the menu to allow selecting Normal or Mega mode in Time Attack and Survivor.
- Slightly adjusted wall colors in Round 1-1 and 1-3.
- Increased duration of player hitboxes to strike enemies.
- Reduced the range of the final combo hit for all characters.
BUG FIXES
- Fixed collision failure in bonus rounds.
- Fixed incorrect enemy frame when receiving KO while being grabbed by the player.
- Fixed excessive damage to enemies while they are falling, caused by players in Mega Mode.
- Fixed the infinite-hit attack on enemies that caused the player to freeze.
- Fixed Belger’s “flying” chair bug.
- Fixed Belger’s chair disappearing when grabbing him due to a lack of VRAM. The enemy may now be removed to free VRAM.
- Fixed addressing error when entering the player select screen mid-game due to insufficient VRAM. The enemy may now be removed to free VRAM.
- Fixed HUD corruption when entering the character select screen.
- Fixed layer priority for enemies J and Two P.
- Fixed Abigail’s grab-and-throw move.
- Fixed enemies returning to their active frame in the middle of a fall (false-jump bug).
- Fixed collision failure when using controllers with turbo buttons.
- Fixed the initial frame of the aerial attack for Bred, Jake, Simons, and Dug.
- Fixed player KO attack on enemies triggering even when enemies were in “invincible” status in certain moments.
- Fixed KO combos in bonus stages.
- Fixed oil drums disappearing when being kicked to roll (VRAM issue).
- Fixed the position of glass and wood particles in certain breakable items.
- Fixed character colors in the game's ending scenes.
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The final version will be released at the end of the year and will be FREE for everyone.
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本帖最后由 dwb 于 2025-11-4 17:59 编辑 ]