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标题:卧槽,真正改变世界!AI游戏来了 DLSS 5公布!!
时间:26-03-17 02:41
作者:littlezoo
posted by wap, platform: Chrome
不知道说什么好。。。目前第一代看起来AI味还是很重,但是发展几代以后,游戏开发估计会走完全不同于传统游戏开发的路子了。。。。
https://p.sda1.dev/31/5d61e9776aed1345c2fea6fa6896debe/1.jpg
https://p.sda1.dev/31/5963d03dd9becb74f675f93f4ae7aed4/2.jpg
https://p.sda1.dev/31/033a832f77e52c58bb275e1f47f7c7ee/3.jpg
https://p.sda1.dev/31/a633ac9fbc5690ce1ab9f814e6ca86ab/4.jpg
https://p.sda1.dev/31/8d6a1f56c1a6ff887eac1e2a0bb7e886/7.jpg
https://p.sda1.dev/31/bd6672e8495e379f0044b7fb29fd23ef/8.jpg
https://p.sda1.dev/31/5e26df2f5e804b8b7c9c6ea0eb26d1af/9.jpg
https://p.sda1.dev/31/18a37fa6fd6a19cda7f9e6866a9e9a0f/10.jpg
https://p.sda1.dev/31/9397056c40e06893b948ff353ce2ea89/11.jpg
https://p.sda1.dev/31/33207418cdb8929e25ed63a862fd260f/12.jpg
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4K对比图,整个光照阴影材质直接一键AI搞定了。。。就是模型精细度没有变化,不知道下一代能不能直接把多边形也AI生成了。。。2333
人物的AI味还是太重了点,估计会有一堆人喷,NV后续应该会改进,但是环境细节光照的提升真是牛逼爆了!
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-resident-evil-requiem-geforce-rtx-comparison-screenshot-001/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-resident-evil-requiem-geforce-rtx-comparison-screenshot-002/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-resident-evil-requiem-geforce-rtx-comparison-screenshot-003/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-ea-sports-fc-geforce-rtx-comparison-screenshot-001/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-ea-sports-fc-geforce-rtx-comparison-screenshot-002/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-ea-sports-fc-geforce-rtx-comparison-screenshot-002/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-starfield-geforce-rtx-comparison-screenshot-002/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-starfield-geforce-rtx-comparison-screenshot-003/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-starfield-geforce-rtx-comparison-screenshot-004/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-hogwarts-legacy-geforce-rtx-comparison-screenshot-001/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-hogwarts-legacy-geforce-rtx-comparison-screenshot-002/
http://nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-hogwarts-legacy-geforce-rtx-comparison-screenshot-003/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-zorah-tech-demo-geforce-rtx-comparison-screenshot-001/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-zorah-tech-demo-geforce-rtx-comparison-screenshot-002/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-zorah-tech-demo-geforce-rtx-comparison-screenshot-003/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-zorah-tech-demo-geforce-rtx-comparison-screenshot-004/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-zorah-tech-demo-geforce-rtx-comparison-screenshot-005/
本帖最后由 littlezoo 于 2026-3-17 05:23 通过手机版编辑
这些回帖最骚
===================
psi 骚(1)
引用
笑死了 全网全在喷,泥潭老登反而更容易接受新事物
回复列表 (107)
posted by wap, platform: iPhone
这画面AI味太重了
不过牛逼的是再老的游戏都能通过大力水手5拉到几乎写实的画质,以后就不用哭着等厂商重制了
想象一下PS1游戏达到这个效果……
===================
posted by wap, platform: Android
大显存显卡才能跑得顺?
以后美工更懒了
===================
posted by wap, platform: Chrome
DLSS 5最大的改变是直接把以往游戏从基本渲染层面直接拉到AI计算了,以后什么光栅光追路径追踪都没有必要了,直接AI根据需要试试给计算出合理的光照效果和材质效果了,有点牛逼。。。
===================
posted by wap, platform: iPhone
这个demo老黄是用两块5060s跑的。
一块跑游戏一块算AI,但最终目标是在今年秋天交付的时候只使用一张卡就能跑。
猜测要么就是dlss4的4倍帧率降低换AI,要么就是……60系??
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posted by wap, platform: Android
5系卡独占?
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posted by wap, platform: Chrome
最快秋季实装,我操,看来得把星空重新下载下来试试效果了。。。。。2333
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posted by wap, platform: Android
https://youtu.be/4ZlwTtgbgVA?si=lrxKjXMXu7VoC29E
目前是用两张5090来跑……这东西要普及不知要等多久了
===================
posted by wap, platform: iPhone
NVIDIA says the first wave of DLSS 5 titles will include
Starfield,
Assassin’s Creed Shadows,
Hogwarts Legacy,
Resident Evil Requiem,
Delta Force,
NARAKA: BLADEPOINT
The Elder Scrolls IV: Oblivion Remastered
===================
posted by wap, platform: Android
不知道一张rtx6000能不能顶两张5090
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posted by wap, platform: Android
之前看某些AI模仿生成游戏画面的视频的时候就在想他们什么时候会搞这个,没想到DLSS5居然聚焦了
不过目前这视频里的效果我是不喜欢,套了劣质AI滤镜一样,对游戏本身的视觉设计干涉太多了
===================
细节太惊人了,真正达到了以假乱真的程度,
不过这个dlss 5版本的格蕾丝并没有原版好看,嘴巴变大,脸变方,五官轮廓变深,有点显成熟,原版那种幼态的清雅秀丽少女模样看着更有亲和力一些
===================
posted by wap, platform: Chrome
4K对比图,整个光照阴影材质直接一键AI搞定了。。。就是模型精细度没有变化,不知道下一代能不能直接把多边形也AI生成了。。。2333
人物的AI味还是太重了点,估计会有一堆人喷,NV后续应该会改进,但是环境细节光照的提升真是牛逼爆了!
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-resident-evil-requiem-geforce-rtx-comparison-screenshot-001/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-resident-evil-requiem-geforce-rtx-comparison-screenshot-002/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-resident-evil-requiem-geforce-rtx-comparison-screenshot-003/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-ea-sports-fc-geforce-rtx-comparison-screenshot-001/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-ea-sports-fc-geforce-rtx-comparison-screenshot-002/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-ea-sports-fc-geforce-rtx-comparison-screenshot-002/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-starfield-geforce-rtx-comparison-screenshot-002/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-starfield-geforce-rtx-comparison-screenshot-003/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-starfield-geforce-rtx-comparison-screenshot-004/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-hogwarts-legacy-geforce-rtx-comparison-screenshot-001/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-hogwarts-legacy-geforce-rtx-comparison-screenshot-002/
http://nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-hogwarts-legacy-geforce-rtx-comparison-screenshot-003/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-zorah-tech-demo-geforce-rtx-comparison-screenshot-001/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-zorah-tech-demo-geforce-rtx-comparison-screenshot-002/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-zorah-tech-demo-geforce-rtx-comparison-screenshot-003/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-zorah-tech-demo-geforce-rtx-comparison-screenshot-004/
https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-zorah-tech-demo-geforce-rtx-comparison-screenshot-005/
本帖最后由 littlezoo 于 2026-3-17 05:24 通过手机版编辑
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posted by wap, platform: Chrome
看来AI人脸效果是可以调整的,Grace的脸部效果是卡普空自己调的。。。233,估计是赶着上DEMO开发人员随便弄了一下。。。。
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范戴克变成德佩了,AI用力过度了吧
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posted by wap, platform: Android
光影变化的确很大,就是不知道对显卡性能能要求如何
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posted by wap, platform: Android
转了一圈全都在骂,youtube的踩量也很可观了。。。
这玩意儿注定要有极大的争议,尤其这个改变角色、环境美术的程度,铺设开了对游戏开发有掀桌级的影响
感觉DLSS5实发的时候可能会调的保守很多吧
===================
posted by wap, platform: iPhone
原帖由 @littlezoo 于 2026-3-17 05:42 发表
看来AI人脸效果是可以调整的,Grace的脸部效果是卡普空自己调的。。。233,估计是赶着上DEMO开发人员随便弄了一下。。。。
调完好丑
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以后游戏开全高要16张显卡?鄙视链长度一下就拉开了
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posted by wap, platform: 小米
a卡可以入土了
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原帖由 BeastMa 于 2026-3-17 02:47 发表
posted by wap, platform: iPhone
这画面AI味太重了
不过牛逼的是再老的游戏都能通过大力水手5拉到几乎写实的画质,以后就不用哭着等厂商重制了
想象一下PS1游戏达到这个效果……
想象了一下各种牛鬼蛇神画面,吓哭了:绿脸贱笑:兔打死你:
[
本帖最后由 sceic 于 2026-3-17 07:09 编辑 ]
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posted by wap, platform: Android
这要挨骂吧?把创作者的意图都改变了吧
===================
posted by wap, platform: iPhone
360时代游戏全是屎黄色特效,以后全是味精味AI。刚看到DF视频的时候我还以为愚人节节目。如果到时候不给个强度开关,就这假到爆的AI滤镜我看个10分钟就要吐了
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posted by wap, platform: iPhone
笑死了 全网全在喷,泥潭老登反而更容易接受新事物
===================
原帖由 SpikeoutFE 于 2026-3-17 05:44 发表
posted by wap, platform: Android
光影变化的确很大,就是不知道对显卡性能能要求如何
图1-2背后的路灯本体发光几乎没了,但地面的照射泛光依旧在,也就是说好不容易光追的环境又被弄坏。
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posted by wap, platform: Android
可怕,整个画面的质感都变了
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posted by wap, platform: iPhone
几小时后,已经都是meme了
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posted by wap, platform: Android
以后一张游戏卡一张ai卡是标配了233
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posted by wap, platform: 小米
【NVIDIA DLSS 5 | 以 AI 驱动游戏画质保真度的突破性飞跃-哔哩哔哩】 https://b23.tv/4OUQDEC amd别玩了
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posted by wap, platform: Android
抛开效果先不提,我觉得这种生成方式可靠性也存在问题,比如每个人玩到的画面是不一样的,每次关游戏再开之后,画面可能也是不一样的。。。
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posted by wap, platform: VIVO
只能说聪哥的游戏性被老黄完美传承了
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posted by wap, platform: Android
这个不错,用上的游戏我都不买就完事了
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posted by wap, platform: Android
技术展示的太极端了,老游戏重置也不用完全只靠显卡算啊,创作者肯定也能干预和调整
===================
posted by wap, platform: Android
直接p图啊,想起ai p月了
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posted by wap, platform: iPhone
今年明年都没有60系
实锤50系独占了
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posted by wap, platform: Android
NVIDIA: "Game devs have full, detailed artistic control over DLSS 5 to ensure they maintain their game's unique aesthetic. It is not a filter"
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posted by wap, platform: iPhone
喜欢网红脸的应该会爱这种AI精修风格
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posted by wap, platform: Android
真就是之前拍月亮p图一模一样 2333333
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posted by wap, platform: iPhone
都人均5090?
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posted by wap, platform: 华为
笑死
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posted by wap, platform: Chrome
其实反过来想想, 能每一帧都帮你精修的AI,那其实也蛮好的,只要是创作者自己的意图就行。
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原帖由 L.G.Y 于 2026-3-17 08:11 发表
posted by wap, platform: iPhone
都人均5090?
主要是给6060用的呀
估计60系AI管线会有自己的1级缓存,强化AI计算跟图形计算同时运行下的并发性能,极大降低高AI负载下的图形性能损耗,然后老黄就可以标榜6070=5090。
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posted by wap, platform: iPhone
激动啥,ue5当年的demo啥样,现在的游戏啥样,又一张大饼,以后肯定能吃到,但不是现在。
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原帖由 HDE 于 2026-3-17 08:28 发表
posted by wap, platform: iPhone
激动啥,ue5当年的demo啥样,现在的游戏啥样,又一张大饼,以后肯定能吃到,但不是现在。
这个估计要被强喂
因为确实降低开发者负担。
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posted by wap, platform: Samsung
老黄太牛逼了。
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posted by wap, platform: Android
用在a片实时换脸,加上VR,小扎的元宇宙终于实现了
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posted by wap, platform: iPhone
本质上类似美颜,只是作用于全局,以后肯定有细节现象,能接受的人就开,接受不了就关或者开局部,我觉得对世界环境的ai修正细节或者光影还是可行的,比如仁王3那屎一样的地图贴图质量,高清低清分辨率贴图混用导致严重出戏。
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posted by wap, platform: iPhone
开发者继优化偷懒后,现在建模贴图都可以偷懒了
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posted by wap, platform: Android
卡表估计不是很会ai绘图,先搞个普通大模型试试,那个脸不就是大家都很熟悉的标准ai脸吗,正式版肯定不是这个脸。
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posted by wap, platform: Chrome
DLSS1刚出来的时候唱衰的人更多
最后还不是乖乖的跟着嘲讽FSR
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